public Vector3 GetNormalizedUpAxisNoScaleSign() { Vector3 upAxis = ToMatrix4x4x.GetNormalizedUpAxis(); if (_scale.y < 0.0f) { upAxis *= -1.0f; } return(upAxis); }
public Vector3 GetNormalizedUpAxis() { return(ToMatrix4x4x.GetNormalizedUpAxis()); }
public Vector3 GetNormalizedUpAxisNoScaleSign() { Vector3 upAxis = ToMatrix4x4x.GetNormalizedUpAxis(); if (_scale.y < 0.0f) { upAxis *= -1.0f; } return(upAxis); }
public Vector3 GetNormalizedUpAxis() { return(ToMatrix4x4x.GetNormalizedUpAxis()); }