예제 #1
0
        public Vector3 GetNormalizedUpAxisNoScaleSign()
        {
            Vector3 upAxis = ToMatrix4x4x.GetNormalizedUpAxis();

            if (_scale.y < 0.0f)
            {
                upAxis *= -1.0f;
            }

            return(upAxis);
        }
예제 #2
0
 public Vector3 GetNormalizedUpAxis()
 {
     return(ToMatrix4x4x.GetNormalizedUpAxis());
 }