예제 #1
0
 // Check if exist another instance of this script
 void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
         DontDestroyOnLoad(gameObject);
     }
 }
예제 #2
0
    // Read Audio (this function executes from Unity Audio Thread)
    void OnAudioFilterRead(float[] data, int channels)
    {
        if (!active)
        {
            return;
        }

        // You can't execute any function of Unity here because this function is working on Unity Audio Thread (this ensure the Metronome Accuracy)
        // To Fix that you need to execute your function on Main Thread again, don't worry i created an easy way to do that :D
        // There are so much other fixes to do this, like Ninja Thread.
        ToMainThread.AssignNewAction().ExecuteOnMainThread(CalculateTicks());
    }
예제 #3
0
 // (Fix) Set instance value to null to avoid errors at Assign New Actions if this Object has destroyed
 void OnDestroy()
 {
     _instance = null;
 }