//加载所有模块 void LoadAllModules() { string modulesRootDir = Path.Combine(Application.dataPath, LuaModulesDir); string[] moduleDirs = Directory.GetDirectories(modulesRootDir); moduleInfoList = new List <LuaModuleInfo>(); for (int i = 0; i < moduleDirs.Length; i++) { string moduleDirPath = moduleDirs[i]; //模块目录路径 LuaModuleInfo moduleInfo = new LuaModuleInfo(Path.GetFileName(moduleDirs[i])); moduleInfo.moduleDirPath = moduleDirPath; //模块目录路径 moduleInfo.viewDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.View); moduleInfo.modelDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.Model); moduleInfo.serviceDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.Service); moduleInfo.voDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.Vo); //Views string[] mdrFiles = Directory.GetFiles(moduleInfo.viewDirPath, "*.lua"); for (int j = 0; j < mdrFiles.Length; j++) { string mdrFilePath = mdrFiles[j]; string mdrName = Path.GetFileNameWithoutExtension(mdrFilePath); mdrName = mdrName.Replace("Mdr", ""); LuaViewInfo viewInfo = new LuaViewInfo(mdrName); viewInfo.viewName = mdrName; viewInfo.viewDirPath = moduleInfo.viewDirPath; if (luaTable.HasTable(mdrName)) {//已经存在配置 Dictionary <string, object> table = luaTable.SetTable(mdrName); viewInfo.prefabUrl = luaTable.GetString(mdrName, "prefab"); } moduleInfo.viewList.Add(viewInfo); } //Vo RefreshVos(moduleInfo); moduleInfoList.Add(moduleInfo); } }
void EditFolder(LuaModuleInfo moduleInfo, LuaFolder folder) { string folderPath = moduleInfo.moduleDirPath + ToLuaGenerater.Folder2Directory(folder); LuaFileStatus status = ToLuaGenerater.GetFileStatus(moduleInfo.moduleDirPath, folder); switch (status) { case LuaFileStatus.Nothing: if (GUILayout.Button("生成 " + folder + " 文件夹")) { ToLuaGenerater.GeneratedFolder(folderPath); } break; case LuaFileStatus.Folder_Only: if (folder == LuaFolder.Vo) { AddVoFile(moduleInfo); } else if (GUILayout.Button("生成 " + folder + ".lua 文件")) { ToLuaGenerater.GeneratedLuaFile(moduleInfo.moduleDirPath, moduleInfo.moduleName, moduleInfo.moduleName, folder); } break; case LuaFileStatus.Folder_And_LuaFile: if (folder == LuaFolder.Vo) { AddVoFile(moduleInfo); } else { EditorGUILayout.LabelField(moduleInfo.moduleName + folder + ".lua 文件已经生成"); } break; } }