/// <summary> /// Joins to an existing game. /// </summary> /// <param name="mazeName">Maze name.</param> public void JoinGame(string mazeName) { GameRoom room = model.JoinGame(mazeName, Context.ConnectionId); //Parse maze to json. Maze maze = room.RoomMaze; JObject jsonMaze = ToJsonParser.ToJson(maze); //Send the maze to both players. Clients.Client(room.PlayerOne.ConnectionId).gotMaze(jsonMaze); Clients.Client(room.PlayerTwo.ConnectionId).gotMaze(jsonMaze); }
public JObject SolveMaze(string mazeName, string algorithmType) { //Solves the maze. Solution <Position> solution = model.SolveMaze(mazeName, int.Parse(algorithmType)); if (solution == null) { return(null); } //Parse solution to json. JObject jsonSolution = ToJsonParser.ToJson(solution, mazeName); return(jsonSolution); }
public JObject GenerateMaze(string mazeName, string rows, string columns) { Maze maze = model.GenerateMaze(mazeName, int.Parse(rows), int.Parse(columns)); if (maze == null) { return(null); } //Parse maze to json. JObject jsonMaze = ToJsonParser.ToJson(maze); return(jsonMaze); }