// 「ゲームデータを削除しました」の画像を表示 public void GameDatadelete_Draw() { data_dalete_complete.SetActive(true); // player_data.Delete_Start_Data(player_data); /* * if (!player_data.delete_start) * { * // データ削除処理 * player_data.delete_Data(player_data.max_stage); * // セーブ処理 * player_data.Save_Data(player_data); * player_data.delete_start = true; * } */ // float max_rect_y = 310.0f; if (data_delete_complete_rect.anchoredPosition.y >= max_rect_y) { data_delete_complete_rect.anchoredPosition -= new Vector2(0.0f, data_delete_complete_position_y * Time.deltaTime * 1.0f); } else { timer += Time.deltaTime; float EndTime = 2.0f; // 2秒経過した後に「GameSelect_Draw」へ遷移 if (timer >= EndTime) { timer = 0.0f; data_dalete_complete.SetActive(false); player.set_Data_Complete_FalseFlg(); data_delete_complete_position_y = 580.0f; data_delete_complete_rect.anchoredPosition = new Vector2(data_delete_complete_position_x, data_delete_complete_position_y); } } }
// Start is called before the first frame update void Start() { player_input = GameObject.Find("Canvas"); player = player_input.GetComponent <Title_Player>(); player.sence = Title_Player.Character_Sence.PUSH_GAME_START; player.input = Title_Player.Player_Input.UP; player.set_Data_Complete_FalseFlg(); }
public void Player_Init() { // プレイヤーのコンポーネントを取得。 player_Draw = GameObject.Find("Canvas"); // player_data = GameObject.Find("Canvas").GetComponent<Player_Data>(); // player_data.Load_Data(player_data, player_data.datapath); player = player_Draw.GetComponent <Title_Player>(); Player_Sence_Check(); player.setInput(Title_Player.Player_Input.UP); player.set_Data_Complete_FalseFlg(); // player_data.max_stage = 5; // player_data.delete_start = false; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }