public void ToLevelSelection() { GameObject menu = SpawnMenu(_titleMenu); TitleScreenMenu titleScreenMenu = menu.GetComponent <TitleScreenMenu>(); titleScreenMenu.ForceOpenLevelMenu(); }
// Start is called before the first frame update void Start() { mainMenu = FindObjectOfType <TitleScreenMenu>(); GameObject eventSystemObject = GameObject.FindWithTag("EventSystem"); }
private void Start() { mainMenu = FindObjectOfType <TitleScreenMenu>(); }
// private TitleScreenMenu _titleScreenMenu; public TitleEditPlugin( [RequiredVersion("1.0")] DalamudPluginInterface pluginInterface, [RequiredVersion("1.0")] CommandManager commandManager, [RequiredVersion("1.0")] DataManager dataManager, [RequiredVersion("1.0")] ClientState clientState, [RequiredVersion("1.0")] Framework framework, [RequiredVersion("1.0")] KeyState keyState, [RequiredVersion("1.0")] SigScanner sigScanner, [RequiredVersion("1.0")] GameGui gameGui, [RequiredVersion("1.0")] TitleScreenMenu titleScreenMenu) { PluginLog.Log("===== T I T L E E D I T ====="); _pluginInterface = pluginInterface; _commandManager = commandManager; _dataManager = dataManager; _clientState = clientState; _framework = framework; _keyState = keyState; // Load menu_icon.png from dll resources var assembly = Assembly.GetExecutingAssembly(); var resourceStream = assembly.GetManifestResourceStream("TitleEdit.menu_icon.png"); if (resourceStream != null) { var imageBytes = new byte[resourceStream.Length]; resourceStream.Read(imageBytes, 0, (int)resourceStream.Length); PluginLog.Information($"image is {imageBytes.Length} bytes"); try { var image = pluginInterface.UiBuilder.LoadImage(imageBytes); titleScreenMenu.AddEntry("Title Edit Menu", image, () => { _isImguiTitleEditOpen = true; }); } catch (Exception e) { PluginLog.Error(e, "Title Edit encountered an error loading menu icon"); } } _commandManager.AddHandler(TitleEditCommand, new CommandInfo(OnTitleEditCommand) { HelpMessage = "Display the Title Edit configuration interface." }); _configuration = pluginInterface.GetPluginConfig() as TitleEditConfiguration ?? new TitleEditConfiguration(); _configuration.Initialize(pluginInterface); _titleScreenFolder = _pluginInterface.GetPluginConfigDirectory(); if (!Directory.Exists(_titleScreenFolder)) { Directory.CreateDirectory(_titleScreenFolder); } PrepareAssets(); EnumerateTitleScreenFiles(); _territoryPaths = dataManager.GetExcelSheet <TerritoryType>() .ToDictionary(row => row.RowId, row => row); _weathers = dataManager.GetExcelSheet <Weather>() .ToDictionary(row => row.RowId, row => row.Name.ToString()); var bgms = dataManager.GetExcelSheet <BGM>() .ToDictionary(row => (ushort)row.RowId, row => row.File.ToString()); _bgmSheet = new BgmSheetManager(_titleScreenFolder, bgms); _titleEdit = new TitleEdit(sigScanner, clientState, gameGui, dataManager, _pluginInterface, _configuration, _titleScreenFolder); _titleEdit.Enable(); _pluginInterface.UiBuilder.Draw += UiBuilder_OnBuildUi; _framework.Update += CheckHotkey; _pluginInterface.UiBuilder.OpenConfigUi += () => _isImguiTitleEditOpen = true; PluginLog.Log("Init complete."); }