private void Start() { floorspeed = TitleSceneScript.GetFloorSpeed(); ballspeed = TitleSceneScript.GetBallSpeed(); Debug.Log("floorspeed" + floorspeed); Debug.Log("ballspeed" + ballspeed); }
// Start is called before the first frame update void Start() { ballspeed_z = TitleSceneScript.GetFloorSpeed(); ballspeed_x = TitleSceneScript.GetBallSpeed(); Debug.Log("floorspeed" + ballspeed_z); Debug.Log("ballspeed" + ballspeed_x); rigidbody = this.GetComponent <Rigidbody>(); jumpspeed = new Vector3(0f, 200f, 0f); mainCamera = GameObject.Find("Main Camera"); }
void Start() { //他のシーンから変数を持ってくる方法 //titlescene = GameObject.Find("TitleGameObject"); floorspeed = TitleSceneScript.GetFloorSpeed(); ballspeed = TitleSceneScript.GetBallSpeed(); //下の書き方はエラーになる① //floorspeed = titlescene.GetComponent<TitleSceneScript>().GetFloorSpeed();//GetFloorSpeed(); //ballspeed = titlescene.GetComponent<TitleSceneScript>().ballspeed;//GetBallSpeed(); //下の書き方はエラーになる② //floorspeed = TitleSceneScript.GetFloorSpeed(); //ballspeed = TitleSceneScript.GetBallSpeed(); }