public static TitleOrb Create(Vector3 spawnPos, bool fallDir, ORB_VALUE val)
    {
        TitleOrb orb = (Instantiate(Resources.Load <GameObject>(PREFAB_PATH), Vector3.zero, Quaternion.identity, TitleOrbPool.Instance.transform)).GetComponent <TitleOrb>();

        orb.setInitValues(spawnPos, fallDir, val);
        return(orb);
    }
    public GameObject GetPooledOrb(Vector3 spawnPos, bool fallDir, ORB_VALUE val)
    {
        foreach (GameObject o in pooledOrbs)
        {
            if (!o.activeInHierarchy)
            {
                TitleOrb orb = isTitleOrb(o);
                o.SetActive(true);
                o.transform.SetAsLastSibling();
                orb.setInitValues(spawnPos, fallDir, val);
                return(o);
            }
        }

        GameObject obj = TitleOrb.Create(spawnPos, fallDir, val).gameObject;

        pooledOrbs.Add(obj);
        obj.transform.SetAsLastSibling();
        return(obj);
    }