private void PauseGame() { Time.timeScale = Time.timeScale == 1 ? 0 : 1; //ternary operator for the speed that time runs at if (Time.timeScale == 0) { if (InstructionsUI.transform.position.y > 40) //out of the way? { Tips.GetComponent <Text>().text = GetTip(); Tips.SetActive(true); } PauseScreen.SetActive(true); } else { PauseScreen.SetActive(false); Tips.SetActive(false); } }