public Attack(string name, double time, ArmyType type, CardEffect card, bool active) { Name = name; Time = time; Card = card; armytype = type; Active = active; }
public bool EnableCap(double delta) { if (armytype == ArmyType.Unknown) { armytype = Timinger.ArmyType.Captain; Time *= delta; return(true); } return(false); }