public override void Awake()
        {
            TimingManager.UpdateAdd(TimingManager.TimingStage.FlightIntegrator, TimedUpdate);
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.FlightIntegrator, TimedFixedUpdate);

            base.Awake();
        }
예제 #2
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        public override void OnStart(StartState state)
        {
            MP = GetComponent <ModuleParachute>();

            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Early, EarlyFixedUpdate);
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Late, LateFixedUpdate);

            UI_FloatRange uI_Altitude = (UI_FloatRange)(MP.Fields)["deployAltitude"].uiControlFlight;
            UI_FloatRange uI_Pressure = (UI_FloatRange)(MP.Fields)["minAirPressureToOpen"].uiControlFlight;

            if (HighLogic.LoadedScene == GameScenes.EDITOR)
            {
                uI_Altitude = (UI_FloatRange)(MP.Fields)["deployAltitude"].uiControlEditor;
                uI_Pressure = (UI_FloatRange)(MP.Fields)["minAirPressureToOpen"].uiControlEditor;
            }

            uI_Altitude.minValue      = altitudeSliderMin;
            uI_Altitude.maxValue      = altitudeSliderMax;
            uI_Altitude.stepIncrement = altitudeSliderStep;

            MP.clampMinAirPressure    = pressureSliderMin >= 0 ? pressureSliderMin : MP.clampMinAirPressure;
            uI_Pressure.minValue      = pressureSliderMin >= 0 ? pressureSliderMin : MP.clampMinAirPressure;
            uI_Pressure.maxValue      = pressureSliderMax;
            uI_Pressure.stepIncrement = pressureSliderStep;

            base.OnStart(state);
        }
예제 #3
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        public override void Awake()
        {
            TimingManager.UpdateAdd(TimingManager.TimingStage.Precalc, TimedUpdate);
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Precalc, TimedFixedUpdate);

            base.Awake();
        }
예제 #4
0
파일: Main.cs 프로젝트: CHazz/DUXDMP
        public void Start()
        {
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.BetterLateThanNever, TimingManagerFixedUpdate);
            dmpDir      = Path.Combine(Path.Combine(Path.Combine(KSPUtil.ApplicationRootPath, "GameData"), "DarkMultiPlayer"), "Plugins");
            dmpDataDir  = Path.Combine(dmpDir, "Data");
            gameDataDir = Path.Combine(KSPUtil.ApplicationRootPath, "GameData");
            kspRootPath = KSPUtil.ApplicationRootPath;

            //Fix DarkLog time/thread marker in the log during init.
            DarkLog.SetMainThread();
            lastClockTicks           = DateTime.UtcNow.Ticks;
            lastRealTimeSinceStartup = 0f;

            dmpClient         = this;
            dmpSettings       = new Settings();
            toolbarSupport    = new ToolbarSupport(dmpSettings);
            universeSyncCache = new UniverseSyncCache(dmpSettings);
            modWindow         = new ModWindow();
            modWorker         = new ModWorker(modWindow);
            modWindow.SetDependenices(modWorker);
            universeConverter       = new UniverseConverter(dmpSettings);
            universeConverterWindow = new UniverseConverterWindow(universeConverter);
            optionsWindow           = new OptionsWindow(dmpSettings, universeSyncCache, modWorker, universeConverterWindow, toolbarSupport);
            connectionWindow        = new ConnectionWindow(dmpSettings, optionsWindow);
            disclaimerWindow        = new DisclaimerWindow(dmpSettings);
            dmpModInterface         = new DMPModInterface();
            SafetyBubble.RegisterDefaultLocations();

            if (!CompatibilityChecker.IsCompatible() || !InstallChecker.IsCorrectlyInstalled())
            {
                modDisabled = true;
            }

            if (dmpSettings.disclaimerAccepted != 1)
            {
                modDisabled = true;
                disclaimerWindow.SpawnDialog();
            }

            Profiler.DMPReferenceTime.Start();
            DontDestroyOnLoad(this);

            // Prevents symlink warning for development.
            SetupDirectoriesIfNeeded();

            // UniverseSyncCache needs to run expiry here
            universeSyncCache.ExpireCache();

            GameEvents.onHideUI.Add(() =>
            {
                showGUI = false;
            });
            GameEvents.onShowUI.Add(() =>
            {
                showGUI = true;
            });

            HandleCommandLineArgs();
            DarkLog.Debug("DarkMultiPlayer " + Common.PROGRAM_VERSION + ", protocol " + Common.PROTOCOL_VERSION + " Initialized!");
        }
        protected override void OnStart()
        {
            base.OnStart();

            //print ("HEWWO WORLD x3 " + vessel.GetName() + " " + (vessel.state == Vessel.State.ACTIVE));
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Late,
                                         FixedUpdateLateLate);
        }
예제 #6
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        protected override void OnEnabled()
        {
            base.OnEnabled();

            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.ObscenelyEarly, HandleVesselUpdates);
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.ObscenelyEarly, SendVesselPositionUpdates);

            SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.SecondaryVesselUpdatesSendMsInterval,
                                               RoutineExecution.Update, SendSecondaryVesselPositionUpdates));
            SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.SecondaryVesselUpdatesSendMsInterval,
                                               RoutineExecution.Update, SendUnloadedSecondaryVesselPositionUpdates));
        }
예제 #7
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        protected override void OnEnabled()
        {
            base.OnEnabled();

            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.ObscenelyEarly, HandleVesselUpdates);
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.BetterLateThanNever, SendVesselPositionUpdates);

            //It's important that SECONDARY vessels send their position in the UPDATE as their parameters will NOT be updated on the fixed update if the are packed.
            //https://forum.kerbalspaceprogram.com/index.php?/topic/173885-packed-vessels-position-isnt-reliable-from-fixedupdate/
            SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.SecondaryVesselPositionUpdatesMsInterval, RoutineExecution.Update, SendSecondaryVesselPositionUpdates));
            SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.SecondaryVesselPositionUpdatesMsInterval, RoutineExecution.Update, SendUnloadedSecondaryVesselPositionUpdates));
        }
        protected override void OnStart()
        {
            base.OnStart();

            gameBreaker = new GameObject("F****r");

            print("Activation: " + base.GetActivation());

            // nothing is really done here

            //print ("HEWWO WORLD x3 " + vessel.GetName() + " " + (vessel.state == Vessel.State.ACTIVE));
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Late, FixedUpdateLateLate);
        }
        /// <summary>
        /// Hook up to any vessel/game events that might be needed.
        /// </summary>
        private void HookEvents()
        {
            ConnectivityManager.AddAutopilotHook(parentVessel, UpdateAutopilot);

            // HACK: The following events and their methods are a hack to work around KSP's limitation that
            // blocks our autopilot from having control of the vessel if out of signal and the setting
            // "Require Signal for Control" is enabled.  It's very hacky, and my have unexpected results.
            if (Vessel.vesselType != VesselType.Unknown && Vessel.vesselType != VesselType.SpaceObject)
            {
                TimingManager.FixedUpdateAdd(TimingManager.TimingStage.ObscenelyEarly, cacheControllable);
                TimingManager.FixedUpdateAdd(TimingManager.TimingStage.BetterLateThanNever, resetControllable);
            }
        }
        protected override void OnStart()
        {
            print("MFI Start");
            base.OnStart();

            string msg = "Start. VesselModule on vessel : \n";

            foreach (VesselModule vm in vessel.gameObject.GetComponents <VesselModule>())
            {
                msg += "  " + vm.GetType().Name + "\n";
            }
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.FashionablyLate, base.FixedUpdate);
            print(msg);
        }
예제 #11
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        protected override void OnEnabled()
        {
            base.OnEnabled();
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.BetterLateThanNever, CheckVesselsToRefresh);

            GameEvents.onVesselCreate.Add(VesselProtoEvents.VesselCreate);
            GameEvents.onVesselGoOnRails.Add(VesselProtoEvents.VesselGoOnRails);
            GameEvents.onFlightReady.Add(VesselProtoEvents.FlightReady);
            GameEvents.onPartDie.Add(VesselProtoEvents.OnPartDie);

            SetupRoutine(new RoutineDefinition(1000, RoutineExecution.Update, RemoveBadDebrisWhileSpectating));
            SetupRoutine(new RoutineDefinition(2000, RoutineExecution.Update, CheckVesselsToLoad));
            SetupRoutine(new RoutineDefinition(1000, RoutineExecution.Update, UpdateBannedPartsMessage));
            SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.VesselDefinitionSendMsInterval, RoutineExecution.Update, SendVesselDefinition));
        }
예제 #12
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        protected override void OnEnabled()
        {
            base.OnEnabled();

            TimingManager.FixedUpdateAdd(HandlePositionsStage, HandleVesselUpdates);

            //Send the position updates after all the calculations are done. If you send it in the fixed update sometimes weird rubber banding appear (specially in space)
            TimingManager.LateUpdateAdd(SendPositionsStage, SendVesselPositionUpdates);

            //It's important that SECONDARY vessels send their position in the UPDATE as their parameters will NOT be updated on the fixed update if the are packed.
            //https://forum.kerbalspaceprogram.com/index.php?/topic/173885-packed-vessels-position-isnt-reliable-from-fixedupdate/
            SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.SecondaryVesselUpdatesMsInterval, RoutineExecution.Update, SendSecondaryVesselPositionUpdates));
            SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.SecondaryVesselUpdatesMsInterval, RoutineExecution.Update, SendUnloadedSecondaryVesselPositionUpdates));

            WarpEvent.onTimeWarpStopped.Add(PositionEvents.WarpStopped);
        }
예제 #13
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        protected override void OnStart()
        {
            print("MFI Start");
            base.OnStart();

            string msg = "Start. VesselModule on vessel : \n";

            foreach (VesselModule vm in vessel.gameObject.GetComponents <VesselModule>())
            {
                msg += "  " + vm.GetType().Name + "\n";
            }
            // Register our replacement FixedUpdate to run at the same timing as the stock FlightIntegrator
            TimingManager.UpdateAdd(TimingManager.TimingStage.FlightIntegrator, TimedUpdate);
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.FlightIntegrator, TimedFixedUpdate);
            print(msg);
        }
예제 #14
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        protected override void OnEnabled()
        {
            base.OnEnabled();
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.BetterLateThanNever, CheckVesselsToRefresh);

            GameEvents.onVesselCreate.Add(VesselProtoEvents.VesselCreate);
            GameEvents.onFlightReady.Add(VesselProtoEvents.FlightReady);
            GameEvents.onPartDie.Add(VesselProtoEvents.OnPartDie);
            GameEvents.onGameSceneLoadRequested.Add(VesselProtoEvents.OnSceneRequested);
            GameEvents.onVesselPartCountChanged.Add(VesselProtoEvents.VesselPartCountChangedinSpectatingVessel);
            GameEvents.onVesselPartCountChanged.Add(VesselProtoEvents.VesselPartCountChanged);

            SetupRoutine(new RoutineDefinition(1000, RoutineExecution.Update, RemoveBadDebrisWhileSpectating));
            SetupRoutine(new RoutineDefinition(2000, RoutineExecution.Update, CheckVesselsToLoad));
            SetupRoutine(new RoutineDefinition(1000, RoutineExecution.Update, CheckRefreshOwnVesselWhileSpectating));
            SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.VesselPartsSyncMsInterval, RoutineExecution.Update, SendVesselDefinition));
        }
        protected override void OnEnabled()
        {
            if (!SettingsSystem.CurrentSettings.UseAlternativePositionSystem)
            {
                return;
            }

            base.OnEnabled();

            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.ObscenelyEarly, DisableVesselPrecalculate);
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Precalc, HandleVesselUpdates);

            SetupRoutine(new RoutineDefinition(FastVesselUpdatesSendMsInterval,
                                               RoutineExecution.LateUpdate, SendVesselPositionUpdates));

            //SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.SecondaryVesselUpdatesSendMsInterval,
            //    RoutineExecution.Update, SendSecondaryVesselPositionUpdates));
        }
        public override void OnStart(StartState state)
        {
            if (HighLogic.LoadedSceneIsFlight)
            {
                TimingManager.LateUpdateAdd(TimingManager.TimingStage.Early, EarlyLateUpdate);
                TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Late, LatePostCalculateTracking);

                SPs = GetComponents <ModuleDeployableSolarPanel>();

                if (SPs.Any(p => p.isTracking))
                {
                    Fields["trackingBodyName"].guiActive = true;
                    Events["ManualTracking"].guiActive   = true;
                }
            }

            base.OnStart(state);
        }
예제 #17
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        protected override void OnEnabled()
        {
            base.OnEnabled();
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.BetterLateThanNever, CheckVesselsToRefresh);

            GameEvents.onVesselCreate.Add(VesselProtoEvents.VesselCreate);
            GameEvents.onFlightReady.Add(VesselProtoEvents.FlightReady);
            GameEvents.onPartDie.Add(VesselProtoEvents.OnPartDie);
            GameEvents.onGameSceneLoadRequested.Add(VesselProtoEvents.OnSceneRequested);
            GameEvents.onVesselPartCountChanged.Add(VesselProtoEvents.VesselPartCountChangedinSpectatingVessel);
            GameEvents.onVesselPartCountChanged.Add(VesselProtoEvents.VesselPartCountChanged);

            GameEvents.OnTriggeredDataTransmission.Add(VesselProtoEvents.TriggeredDataTransmission);
            GameEvents.OnExperimentStored.Add(VesselProtoEvents.ExperimentStored);
            ExperimentEvent.onExperimentReset.Add(VesselProtoEvents.ExperimentReset);

            SetupRoutine(new RoutineDefinition(1000, RoutineExecution.Update, RemoveBadDebrisWhileSpectating));
            SetupRoutine(new RoutineDefinition(2000, RoutineExecution.Update, CheckVesselsToLoad));
            SetupRoutine(new RoutineDefinition(1000, RoutineExecution.Update, CheckRefreshOwnVesselWhileSpectating));
            SetupRoutine(new RoutineDefinition(1000, RoutineExecution.Update, SendVesselDefinition));
        }
예제 #18
0
        protected override void OnEnabled()
        {
            base.OnEnabled();

            //Refresh it at TimingManager.TimingStage.Precalc so it's updated JUST after KSP updates it's time
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Precalc, SetGameTime);

            //Uncomment to check if the TimingManager.TimingStage.Precalc is the correct time. All the operations should give "0"
            //TimingManager.FixedUpdateAdd(TimingManager.TimingStage.ObscenelyEarly, ()=> LunaLog.Log($"ObscenelyEarly {Planetarium.GetUniversalTime() - UniversalTime}"));
            //TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Early, () => LunaLog.Log($"Early {Planetarium.GetUniversalTime() - UniversalTime}"));
            //TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Precalc, () => LunaLog.Log($"Precalc {Planetarium.GetUniversalTime() - UniversalTime}"));
            //TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Earlyish, () => LunaLog.Log($"Earlyish {Planetarium.GetUniversalTime() - UniversalTime}"));
            //TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Normal, () => LunaLog.Log($"Normal {Planetarium.GetUniversalTime() - UniversalTime}"));
            //TimingManager.FixedUpdateAdd(TimingManager.TimingStage.FashionablyLate, () => LunaLog.Log($"FashionablyLate {Planetarium.GetUniversalTime() - UniversalTime}"));
            //TimingManager.FixedUpdateAdd(TimingManager.TimingStage.FlightIntegrator, () => LunaLog.Log($"FlightIntegrator {Planetarium.GetUniversalTime() - UniversalTime}"));
            //TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Late, () => LunaLog.Log($"Late {Planetarium.GetUniversalTime() - UniversalTime}"));
            //TimingManager.FixedUpdateAdd(TimingManager.TimingStage.BetterLateThanNever, () => LunaLog.Log($"BetterLateThanNever {Planetarium.GetUniversalTime() - UniversalTime}"));

            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Precalc, SyncTimeScale);

            SpectateEvent.onStartSpectating.Add(TimerSyncerEvents.OnStartSpectating);
        }
예제 #19
0
        public void Init(CatOrbiter parent, float soi)
        {
            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Earlyish, DoForces);

            orbiters.Add(this);
            rb             = gameObject.AddComponent <Rigidbody2D>();
            rb.isKinematic = true;

            if (orbiters.Count == 1)
            {
                sun = this;
                Vector3 spos = new Vector3(Screen.width * 0.5f, Screen.height * 0.5f, -1);
                transform.position = KSP.UI.UIMainCamera.Camera.ScreenToWorldPoint(spos);
                Mass  = 2E17;
                pos.x = transform.position.x;
                pos.y = transform.position.y;
            }
            else
            {
                Vector2 relativePos = Random.insideUnitCircle;
                if (relativePos.magnitude < 0.2)
                {
                    relativePos = relativePos.normalized * 0.3f;
                }
                Vector3 spos = UIMainCamera.Camera.WorldToScreenPoint(parent.transform.position) + (Vector3)(relativePos * soi);
                spos.z             = -1;
                transform.position = UIMainCamera.Camera.ScreenToWorldPoint(spos);

                pos.x = transform.position.x;
                pos.y = transform.position.y;

                //int scaleRange = 10;
                //
                //float factor = (1 + (scaleRange - 1) * Random.value);
                //
                //scale = parent.scale * factor / scaleRange;
                scale = parent.scale * 0.6f;

                transform.localScale *= scale;
                TrailRenderer trail = gameObject.GetComponent <TrailRenderer>();
                trail.colorGradient = new Gradient()
                {
                    alphaKeys = new GradientAlphaKey[3] {
                        new GradientAlphaKey(1, 0), new GradientAlphaKey(1, 0.7f), new GradientAlphaKey(0, 1)
                    }
                };
                trail.startWidth *= scale;
                //trail.endWidth *= scale;
                trail.widthCurve = new AnimationCurve(new Keyframe(0, trail.startWidth), new Keyframe(0.7f, trail.startWidth), new Keyframe(1, trail.startWidth * 0.9f));

                //Mass = factor * 2E16;

                Mass = parent.Mass * 0.025;

                Vector2d dist        = parent.pos - pos;
                double   circularVel = Math.Sqrt(G * (Mass + parent.Mass) / dist.magnitude);
                if (parent == sun)
                {
                    circularVel *= Random.Range(0.9f, 1.1f);
                }
                Debug.Log("CatOrbiter " + circularVel.ToString("F3") + " " + Mass.ToString("F2") + " " + orbiters[0].Mass.ToString("F2") + " " +
                          dist.magnitude.ToString("F2"));

                Vector3d normal = (Random.value >= 0.3) ? Vector3d.back : Vector3d.forward;

                Vector3d vel3d = Vector3d.Cross(dist, normal).normalized *circularVel;
                vel.x = parent.vel.x + vel3d.x;
                vel.y = parent.vel.y + vel3d.y;
            }

            rb.MovePosition(new Vector2((float)pos.x, (float)pos.y));
        }
예제 #20
0
        public void Start()
        {
            //Set buffered UDPMesh
            UDPMeshLib.UdpMeshCommon.USE_BUFFERS = true;
            //Set pool sizes for ByteRecycler
            ByteRecycler.AddPoolSize(SMALL_MESSAGE_SIZE);
            ByteRecycler.AddPoolSize(MEDIUM_MESSAGE_SIZE);
            ByteRecycler.AddPoolSize(LARGE_MESSAGE_SIZE);
            MessageWriter.RegisterType <ByteArray>(WriteByteArrayToStream);
            MessageReader.RegisterType <ByteArray>(ReadByteArrayFromStream);

            //Prevent loads if multiple copies of DMP are installed. KSP will instantate us twice.
            if (dmpClient != null)
            {
                warnDuplicateInstall = true;
                return;
            }

            if (!CompatibilityChecker.IsCompatible() || !InstallChecker.IsCorrectlyInstalled())
            {
                modDisabled = true;
                enabled     = false;
                return;
            }

            TimingManager.FixedUpdateAdd(TimingManager.TimingStage.BetterLateThanNever, TimingManagerFixedUpdate);
            dmpDir      = Path.Combine(Path.Combine(Path.Combine(KSPUtil.ApplicationRootPath, "GameData"), "DarkMultiPlayer"), "Plugins");
            dmpDataDir  = Path.Combine(dmpDir, "Data");
            gameDataDir = Path.Combine(KSPUtil.ApplicationRootPath, "GameData");
            kspRootPath = KSPUtil.ApplicationRootPath;

            //Fix DarkLog time/thread marker in the log during init.
            DarkLog.SetMainThread();
            lastClockTicks           = DateTime.UtcNow.Ticks;
            lastRealTimeSinceStartup = 0f;

            dmpClient = this;
            profiler  = new Profiler();
            kspTime   = profiler.GetCurrentTime;
            kspMemory = profiler.GetCurrentMemory;

            dmpSettings       = new Settings();
            toolbarSupport    = new ToolbarSupport(dmpSettings);
            universeSyncCache = new UniverseSyncCache(dmpSettings);
            modWindow         = new ModWindow();
            modWorker         = new ModWorker(modWindow);
            modWindow.SetDependenices(modWorker);
            universeConverter          = new UniverseConverter(dmpSettings);
            universeConverterWindow    = new UniverseConverterWindow(universeConverter);
            serverListDisclaimerWindow = new ServerListDisclaimerWindow(dmpSettings);
            optionsWindow        = new OptionsWindow(dmpSettings, universeSyncCache, modWorker, universeConverterWindow, toolbarSupport, serverListDisclaimerWindow);
            serverListConnection = new ServerListConnection(dmpSettings);
            serversWindow        = new ServersWindow(dmpSettings, optionsWindow, serverListConnection);
            serverListConnection.SetDependancy(serversWindow);
            connectionWindow = new ConnectionWindow(dmpSettings, optionsWindow, serversWindow, serverListDisclaimerWindow);
            disclaimerWindow = new DisclaimerWindow(dmpSettings);
            dmpModInterface  = new DMPModInterface();
            //SafetyBubble.RegisterDefaultLocations();


            if (dmpSettings.disclaimerAccepted != 1)
            {
                modDisabled = true;
                disclaimerWindow.SpawnDialog();
            }

            Application.wantsToQuit += WantsToQuit;
            DontDestroyOnLoad(this);

            // Prevents symlink warning for development.
            SetupDirectoriesIfNeeded();

            // UniverseSyncCache needs to run expiry here
            universeSyncCache.ExpireCache();

            GameEvents.onHideUI.Add(() =>
            {
                showGUI = false;
            });
            GameEvents.onShowUI.Add(() =>
            {
                showGUI = true;
            });

            HandleCommandLineArgs();
            DarkLog.Debug("DarkMultiPlayer " + Common.PROGRAM_VERSION + ", protocol " + Common.PROTOCOL_VERSION + " Initialized!");
        }