public void should_create_timespan() { var blueprint = new TimespanBlueprint(); var result = blueprint.Construct(new ConstruktionContext(typeof(TimeSpan)), Default.Pipeline); result.ShouldNotBe(null); }
public void should_match_timespan() { var blueprint = new TimespanBlueprint(); var matches = blueprint.Matches(new ConstruktionContext(typeof(TimeSpan))); matches.ShouldBe(true); }
public void should_construct() { var blueprint = new TimespanBlueprint(); var result = blueprint.Construct(new ConstruktionContext(typeof(TimeSpan)), new DefaultConstruktionPipeline()); result.ShouldNotBe(default(TimeSpan)); }