private void Timer_Game3_Tick(object sender, EventArgs e) { switch (level) { case 2: if (Block2.Top < Block1.Top) { Block2.Top += 10; } else { Timer_Game3.Stop(); } break; case 3: if (Block3.Top < Block1.Top) { Block3.Top += 10; } else { Timer_Game3.Stop(); } break; } }
void showBlock(int level) { switch (level) { case 1: Block1.Show(); Block1.Location = block.Location; break; case 2: Block2.Show(); Block2.Location = block.Location; if (Block2.Left != Block1.Left) { block.Hide(); Timer_Game3.Start(); fail(); } break; case 3: Block3.Show(); Block3.Location = block.Location; if (Block3.Left != Block2.Left) { block.Hide(); Timer_Game3.Start(); fail(); } break; } }