private void IsLabelHit() { //Stop Timers TimerDown.Stop(); TimerRemaining.Stop(); // User Message MessageBox.Show("You hit a barrier and lost"); // Exit App Application.Exit(); }
private void IsGolden_Apple_Hit() { // Set collision to true collision = true; // Set Golden Apple True Golden_Apple = true; // Increment Score current_score = current_score + 1000; // Display score in Label LabelScore.Text = current_score.ToString(); // Set collision to false collision = false; // Play end of game sound PlayGoldenAppleSound(); // Stop Timers TimerDown.Stop(); TimerRemaining.Stop(); // Show message MessageBox.Show("Well done you completed the game and scored " + current_score.ToString()); // New instance of save file SaveFileDialog Score_Save = new SaveFileDialog(); // Write File Name Score_Save.FileName = "Score"; // Filter extension Score_Save.Filter = "Text File |*.txt"; // Dialog Title Score_Save.Title = "Save score file"; // Loop to make sure user saves file if (Score_Save.ShowDialog() == System.Windows.Forms.DialogResult.OK) { // Set Path string path = Score_Save.FileName; // New BinaryWriter StreamWriter BW = new StreamWriter(File.Create(path)); // Write Line and values BW.Write("User scored {0} points in {1} seconds on Apple Runner", current_score, CalculateTimeElapsed(userTime: time_Spent)); // Dispose BW.Dispose(); } // Exit Application.Exit(); }