private IEnumerator RandomaizeGame()
 {
     foreach (Problems problem in ProblemsTriggers)
     {
         problem.ProblemParticleSystem.Stop();
         CurrentProblemTrigger.SetActive(false);
         CurrentProblemTrigger.GetComponent <AudioSource>().Stop();
     }
     RandomProblem         = Random.Range(0, ProblemsTriggers.Count);
     CurrentProblemTrigger = Instantiate(ProblemsTriggers[RandomProblem].ProblemTrigger).gameObject;
     ProblemsTriggers[RandomProblem].ProblemParticleSystem.Play();
     CurrentProblemTrigger.GetComponent <AudioSource>().Play();
     TimerController.ResetTime();
     StartCoroutine(TimerController.ClocksTicking());
     FixedProblem = false;
     yield return(null);
 }