// IReplayable's interface // RECORD public void StartRecord() { m_TimeAccumulator = 0f; m_Buffer.Clear(); m_IsRecording = true; }
// IReplayable's interface // RECORD public void StartRecord() { m_Buffer.Clear(); m_SampleTimer = 0f; m_TimeAccumulator = 0f; TransformData data; RecordSample(out data); m_Buffer.Push(0f, data); }
public void Clear() { StopCoroutine("WaitForSteady"); points.Clear(); }