// Start is called before the first frame update void Start() { player_size = player.transform.localScale; spriteRenderer = GetComponent <SpriteRenderer>(); player_level_script = game_manager.GetComponent <Player_Level_Manager>(); time_script = game_manager.GetComponent <Time_Manager>(); }
private void Reset() { game_manager = GameObject.Find("GameManager"); rb = gameObject.GetComponent <Rigidbody>(); sphere_collider = gameObject.GetComponent <SphereCollider>(); time_script = game_manager.GetComponent <Time_Manager>(); player_level_manager_script = game_manager.GetComponent <Player_Level_Manager>(); }
// Unity Callbacks ----------------------------- void Awake() { gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); timeManager = GameObject.Find("Time_Manager").GetComponent <Time_Manager>(); timeWhenDeadToThirst = timeManager.AddHoursToTimestamp(timeManager.GetTime(), startHydrationHours); timeWhenDeadToHunger = timeManager.AddHoursToTimestamp(timeManager.GetTime(), startFoodHours); }
private void Reset() { player = GameObject.Find("Player"); level_up_text = GameObject.Find("Level_Up"); game_level_script = gameObject.GetComponent <Game_Level_Manager>(); player_get_exp_script = gameObject.GetComponent <Player_Exp_Get>(); time_script = gameObject.GetComponent <Time_Manager>(); }
private void Awake() { // 各クラスのセットアップ camera_move = main_camera.GetComponent <camera_controller>(); time_manager = gameObject.GetComponent <Time_Manager>(); bill_obsever = city.GetComponent <Bill_Obsever>(); // それぞれの数値を変化させる処理 camera_move.SetFirstPos(gameLevelData.CameraFirstPos); time_manager.SetGameTime(gameLevelData.GameTimeMax); time_manager.SetIncreaseTime(gameLevelData.LevelUpTimePlus); bill_obsever.SetCoinNumber(gameLevelData.CoinNumber); }
// Use this for initialization void Awake() { statusButton.onClick.AddListener(() => ChangeState(GameState.State.STATUS)); upgradesButton.onClick.AddListener(() => ChangeState(GameState.State.UPGRADE_HOME)); storageButton.onClick.AddListener(() => ChangeState(GameState.State.STORAGE)); craftingButton.onClick.AddListener(() => ChangeState(GameState.State.CRAFTING)); waterButton.onClick.AddListener(() => ChangeState(GameState.State.WATER)); farmButton.onClick.AddListener(() => ChangeState(GameState.State.FARM)); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); timeManager = GameObject.Find("Time_Manager").GetComponent <Time_Manager>(); storyManager = GameObject.Find("Story_Manager").GetComponent <Story_Manager>(); endDayButton.onClick.AddListener(timeManager.EndDay); }
// Start is called before the first frame update void Start() { time_script = gameObject.GetComponent <Time_Manager>(); Check(); DestructionRateCalculation(); // 目標破壊率表示するかどうか if (PlayerPrefs.GetFloat($"Stage_{ Variable_Manager.Instance.Serect_Stage }_DestructionRateMax") < game_level_script.DestructionTarget[Variable_Manager.Instance.Serect_Stage]) { target_dest_rate_flag = true; dest_image_size.sizeDelta = image_size_max; } else { target_dest_rate_flag = false; dest_image_size.sizeDelta = image_size_min; } target_dest_rate.text = game_level_script.DestructionTarget[Variable_Manager.Instance.Serect_Stage] + " %"; }
void Awake() { timeManager = GameObject.Find("Time_Manager").GetComponent <Time_Manager>(); }
void Start() { this.rb = GetComponent <Rigidbody>(); this.sphereCollider = this.GetComponent <SphereCollider>(); time_manager_script = game_manager.GetComponent <Time_Manager>(); }
void Awake() { timeManager = GameObject.Find("Time_Manager").GetComponent <Time_Manager>(); waterSystemUpdateTime = timeManager.StartGameTime(); }