void OnEnable() { register.SetActive(true); rankingBoard.SetActive(false); resultTime.text = TimeUI.ToTimeString(timeUI.lapTimeValue); resultExp.text = ScoreUI.ToScoreString(scoreUI.expValue); }
void Awake() { genTargets = GetComponentInChildren<GenerateTargets>(); targets = genTargets.Generate(); timer = GameObject.FindObjectOfType<TimeUI>(); player = GameObject.FindObjectOfType<Player>(); youLose = GameObject.FindWithTag("YouLose").GetComponent<Image>(); Debug.Assert(youLose.name == "YouLose"); }
public void Refresh() { order.text = orderValue.ToString(); if (iconImage != null) { icon.sprite = iconImage; } lapTime.text = TimeUI.ToTimeString(lapTimeValue); exp.text = ScoreUI.ToScoreString(expValue); name.text = nameValue; }
// Use this for initialization void Awake() { levelCompleteScreen.SetActive(false); inputManager = FindObjectOfType <InputManager>(); gameManager = FindObjectOfType <GameManager>(); gameSaver = GameSaver.instance; bitsUI = FindObjectOfType <BitsUI>(); timeUI = FindObjectOfType <TimeUI>(); bitsUI.reqBits = reqBits; timeUI.reqTime = reqTime; }
public void StartSimulation() { history = SpeciesManager.Instance.GetComponent <SpeciesMotor>(); Transform canvas = GameObject.Find("Canvas").transform; timeUI = canvas.GetChild(2).GetComponent <TimeUI>(); timeUI.SetupSimulation(); cameraMovementUI = canvas.GetChild(3).GetComponent <CameraMovementUI>(); zoomMovementUI = canvas.GetChild(3).GetComponent <ZoomMovementUI>(); cameraTransform = Camera.main.transform; cameraTransform.localPosition = new Vector3(0, SimulationScript.Instance.earthSize / 1.5f, 0); RefreshSlider(); timeUI.Pause(); }
private void InitializeUIElements() { GameObject uielement = GameObject.FindGameObjectWithTag("UIMiniCamera"); if (uielement == null) { Debug.LogError("MiniCamera UI not found"); return; } cameraUIText = uielement.GetComponentInChildren <Text>(); if (cameraUIText == null) { Debug.LogError("MiniCamera Text not found"); } uiUpdater = GameObject.FindGameObjectWithTag("TimerUI").GetComponent <TimeUI>(); if (uiUpdater == null) { Debug.LogError("UI Game Timer not found"); } uiTaskUpdater = GameObject.FindGameObjectWithTag("Clapboard").GetComponent <TaskUIScript>(); if (uiTaskUpdater == null) { Debug.LogError("UI Task Updater not found"); } map = GameObject.FindGameObjectWithTag("MapTile").GetComponent <Map>(); if (uiTaskUpdater == null) { Debug.LogError("Map not found"); } lvlCounterText = GameObject.FindGameObjectWithTag("LvlCounterUI").GetComponent <Text>(); if (lvlCounterText == null) { Debug.LogError("LvlCounterUINotFound"); } }
public void Awake() { //loveInterests = new List<LoveInterest>(GameObject.FindObjectsOfType<LoveInterest>()); mansion = GameObject.FindObjectOfType <Mansion>(); sfxManager = GameObject.FindObjectOfType <SFXManager>(); bgmManager = GameObject.FindObjectOfType <BGMManager>(); dialogControls = GameObject.FindObjectOfType <DialogController>(); mapControls = GameObject.FindObjectOfType <MapController>(); diaryControls = GameObject.FindObjectOfType <DiaryController> (); timeUI = GameObject.FindObjectOfType <TimeUI>(); backgroundControls = GameObject.FindObjectOfType <BackgroundController>(); foregroundControls = GameObject.FindObjectOfType <ForegroundController>(); loveInterestControls = GameObject.FindObjectOfType <LoveInterestSelectController>(); screenFader = GameObject.FindObjectOfType <ScreenFader>(); dayControls = GameObject.FindObjectOfType <DayManager>(); instance = this; }
void Start() { _timer = FindObjectOfType <TimeUI>(); }