// Use this for initialization void Start() { isHighScore = false; newHighScore.enabled = false; score = PlayerPrefs.GetInt("score"); timeRemaining = TimeTracker.getFinalTime(); bonusPercent = timeRemaining / 300; multiplier = 1 + bonusPercent; finalScore = (int)(multiplier * score); PlayerPrefs.SetInt("score", finalScore); ScoreTracker.setScore(finalScore); GetComponent <AudioSource> ().clip = music; GetComponent <AudioSource> ().Play(); Invoke("CalculateScore", 3); }