public GameplayStage(PopupManager <PopupType> popupManager, EventAggregator eventAggregator, TimeTicker timeTicker, IconLoader iconLoader) { _popupManager = popupManager; _eventAggregator = eventAggregator; _timeTicker = timeTicker; _iconLoader = iconLoader; }
static int set_OnEnd(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TimeTicker obj = (TimeTicker)o; System.Action <TimeTicker> arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Action <TimeTicker>)ToLua.CheckObject(L, 2, typeof(System.Action <TimeTicker>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Action <TimeTicker>), func) as System.Action <TimeTicker>; } obj.OnEnd = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index OnEnd on a nil value" : e.Message)); } }
// Update is called once per frame void Update() { // Transitive state switch (currentStep) { case 2: gameStartWaitTimer = new TimeTicker(2).Start(); // start timer Mask.transform.localScale = new Vector3(0.5f, 0.5f, 1); // init mask size StartCoroutine(SoundManager.GetInstance().StartUpVoices[0].PlayWithDelay(0.7f, 1.5f)); // voice #1 after 0.7 secs StartCoroutine(SoundManager.GetInstance().StartUpVoices[Random.Range(1, 4)].PlayWithDelay(2, 1.5f)); // voice #2 after 2 secs currentStep++; return; // do not proceed case 3: Mask.transform.localScale *= (1 + Time.deltaTime * 5); // scale up the mask if (gameStartWaitTimer.IsTimeout()) { StartGame(); } return; // do not proceed } // Interactive state var input = GetInput(); bool valueChanged = false; switch (currentStep) { case 0: int newFaction = Mathf.Clamp(Faction - input, 0, 1); valueChanged = Faction != newFaction; Faction = newFaction; break; case 1: int newLevel = Mathf.Clamp(Level - input, 0, 2); valueChanged = Level != newLevel; Level = newLevel; break; } if (valueChanged) { SoundManager.GetInstance().MenuMoveSound.Play(); } UpdateArrow(); if (InputUtil.GetButtonDown(0)) { SoundManager.GetInstance().MenuSelectSound.Play(); currentStep++; } if (InputUtil.GetButtonDown(1) && currentStep > 0) { currentStep--; } }
// Update is called once per frame void Update() { if (flashTimer != null && flashTimer.IsTimeout()) { TextComponent.color = NormalColor; flashTimer = null; } }
//////////////// public TimerHUD( Vector2 pos, Vector2 dim, string title, long startTimeTicks, bool showTicks, Func <bool> enabler, TimeTicker ticker) : base("Timer_" + title, pos, dim, enabler) { this.BasicConstructor(title, startTimeTicks, showTicks, ticker); }
public static void ActivityThreads2(object sender, EventArgs args) { DateTime dt = Methods.Start.AddDays(Methods.days).AddHours(9).AddMinutes(49); if (Methods.Clock >= dt) { Thread t3 = new Thread(new ThreadStart(Methods.EndRaport)); t3.Start(); TimeTicker.EndTimer(); } }
/// <summary> /// 添加帧计时事件 /// </summary> /// <param name="kv"></param> /// <param name="param"></param> /// <param name="action"></param> public void AddFrameActions(Dictionary <uint, uint> kv, object param, Action <uint, object> action) { foreach (var de in kv) { var ticker = new TimeTicker(); ticker.typeId = de.Key; ticker.frameCount = de.Value; ticker.refCount = 0; ticker.action = action; ticker.param = param; timeTickers.Add(ticker); } }
// Use this for initialization void Start() { KeySprite = transform.Find("Key").gameObject; PortalSprite = transform.Find("Portal").gameObject; UncapturedPortalSprite = transform.Find("UncapturedPortal").gameObject; coolDownTimer = new TimeTicker(CoolDown); transform.position = transform.position.Set2D(Model.Position); SetHasKey(false); UpdateSprite(); ResetEnergy(); }
static int Stop(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TimeTicker obj = (TimeTicker)ToLua.CheckObject(L, 1, typeof(TimeTicker)); obj.Stop(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Pause(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); TimeTicker obj = (TimeTicker)ToLua.CheckObject(L, 1, typeof(TimeTicker)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Pause(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int StartReverse(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); TimeTicker obj = (TimeTicker)ToLua.CheckObject(L, 1, typeof(TimeTicker)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.StartReverse(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsPause(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TimeTicker obj = (TimeTicker)ToLua.CheckObject(L, 1, typeof(TimeTicker)); bool o = obj.IsPause(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
//// private void BasicConstructor( string title, long startTimeTicks, bool showTicks, TimeTicker ticker) { this.TitleText = title; this.CurrentTicks = startTimeTicks; this.ShowTicks = showTicks; this.Ticker = ticker; this.PerTickAction = () => { this.CurrentTicks = this.Ticker.Invoke(this.CurrentTicks, out _); }; }
static int get_OverTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TimeTicker obj = (TimeTicker)o; float ret = obj.OverTime; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index OverTime on a nil value" : e.Message)); } }
static int get_OnEnd(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TimeTicker obj = (TimeTicker)o; System.Action <TimeTicker> ret = obj.OnEnd; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index OnEnd on a nil value" : e.Message)); } }
static int get_IsReverse(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TimeTicker obj = (TimeTicker)o; bool ret = obj.IsReverse; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index IsReverse on a nil value" : e.Message)); } }
static void Main(string[] args) { Methods.IsHamsterEmty(); Methods.FillCages(); Console.WriteLine("How many miliseconds do you want one tick to be?"); int seconds = int.Parse(Console.ReadLine()); Console.WriteLine("How many days do you want the simulation to last?"); int days = int.Parse(Console.ReadLine()); Methods.days = days - 1; TimeTicker.Activities += (sender, e) => ActivityThreads(sender, e); TimeTicker.Activities += (sender, e) => ActivityThreads2(sender, e); TimeTicker.StartTimer(seconds); }
static int _CreateTimeTicker(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { TimeTicker obj = new TimeTicker(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: TimeTicker.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
//////////////// public static (string, Color) RenderTimer(long ticks, bool showTicks, TimeTicker ticker) { long absTicks = Math.Abs(ticks); long absSeconds = absTicks / 60L; long absMinutes = absSeconds / 60L; long absHours = absMinutes / 60L; string output = ticks < 0L ? "-" : ""; if (absHours > 0L) { output += absHours; output += ":"; } long absMinutesPer = absMinutes % 60L; if (absMinutesPer < 10L) { output += "0" + absMinutesPer; } else { output += absMinutesPer; } output += ":"; long absSecondsPer = absSeconds % 60L; if (absSecondsPer < 10L) { output += "0" + absSecondsPer; } else { output += absSecondsPer; } if (showTicks) { output += ":"; long absTicksPer = absTicks % 60L; if (absTicksPer < 10L) { output += "0" + absTicksPer; } else { output += absTicksPer; } } // Color color; long newTicks = ticker.Invoke(ticks, out _); long tickDiff = ticks - newTicks; ticker.Invoke(ticks + tickDiff, out color); return(output, color); }
private void Awake() { Instance = this; }