public void GetWinner_declares_winner_with_highest_stocks() { var stockRule = new TimeStockMatchRule(); Assert.AreEqual(0, stockRule.GetWinner(CreateGameState(100, new[] { 8, 2, 5, 6 }))); Assert.AreEqual(1, stockRule.GetWinner(CreateGameState(100, new[] { 1, 5, 0, 4 }))); Assert.AreEqual(2, stockRule.GetWinner(CreateGameState(100, new[] { 4, 2, 7, 0 }))); Assert.AreEqual(3, stockRule.GetWinner(CreateGameState(100, new[] { 1, 2, 0, 5 }))); }
public void GetResolution_only_one_living_player_ends_match() { var stockRule = new TimeStockMatchRule(); Assert.AreEqual(MatchResolution.HasWinner, stockRule.GetResolution(CreateGameState(100, new[] { 1, 0, 0, 0 }))); Assert.AreEqual(MatchResolution.HasWinner, stockRule.GetResolution(CreateGameState(100, new[] { 0, 5, 0, 0 }))); Assert.AreEqual(MatchResolution.HasWinner, stockRule.GetResolution(CreateGameState(100, new[] { 0, 0, 2, 0 }))); Assert.AreEqual(MatchResolution.HasWinner, stockRule.GetResolution(CreateGameState(100, new[] { 0, 0, 0, 3 }))); }
public void GetResolution_zero_time_results_in_timeout() { var timeMatchRule = new TimeStockMatchRule(); var config = new MatchConfig { Stocks = 5, PlayerConfigs = new PlayerConfig[4] }; var state = new MatchState(config) { Time = 0 }; Assert.AreEqual(MatchResolution.Tie, timeMatchRule.GetResolution(state)); }
public void GetResolution_continues_game_with_remaining_time() { var timeMatchRule = new TimeStockMatchRule(); var config = new MatchConfig { Stocks = 5, PlayerConfigs = new PlayerConfig[4] }; var state = new MatchState(config) { Time = 100 }; Assert.AreEqual(null, timeMatchRule.GetResolution(state)); }
public void Simulate_each_simulate_decreases_remaining_time() { var timeMatchRule = new TimeStockMatchRule(); var config = new MatchConfig { Stocks = 5, PlayerConfigs = new PlayerConfig[4] }; var state = new MatchState(config) { Time = 100 }; var input = new MatchInput(config); var inputContext = new MatchInputContext(input); Assert.AreEqual(99, timeMatchRule.Simulate(state, inputContext).Time); }
public void GetResolution_non_zero_stocks_does_not_end_match() { var stockRule = new TimeStockMatchRule(); Assert.AreEqual(null, stockRule.GetResolution(CreateGameState(100, new[] { 1, 2, 3, 4 }))); }