public void GetResolution_continues_game_with_remaining_time()
    {
        var timeMatchRule = new TimeMatchRule();
        var config        = new MatchConfig {
            Stocks = 5, PlayerConfigs = new PlayerConfig[4]
        };
        var state = new MatchState(config)
        {
            Time = 100
        };

        Assert.AreEqual(null, timeMatchRule.GetResolution(state));
    }
    public void GetResolution_zero_time_results_in_timeout()
    {
        var timeMatchRule = new TimeMatchRule();
        var config        = new MatchConfig {
            Stocks = 5, PlayerConfigs = new PlayerConfig[4]
        };
        var state = new MatchState(config)
        {
            Time = 0
        };

        Assert.AreEqual(MatchResolution.Tie, timeMatchRule.GetResolution(state));
    }
    public void Simulate_each_simulate_decreases_remaining_time()
    {
        var timeMatchRule = new TimeMatchRule();
        var config        = new MatchConfig {
            Stocks = 5, PlayerConfigs = new PlayerConfig[4]
        };
        var state = new MatchState(config)
        {
            Time = 100
        };
        var input        = new MatchInput(config);
        var inputContext = new MatchInputContext(input);

        Assert.AreEqual(99, timeMatchRule.Simulate(state, inputContext).Time);
    }