void Start() { spawnChances = new Dictionary <int, int>(); spawnChances.Add(11, 1000); obtainableItem = ItemDatabaseObject.GetComponent <ItemDatabase>().items[11]; intensity = transform.GetChild(0).GetComponent <Light>().intensity; TimeController = GameObject.Find("TimeManager").GetComponent <TimeEvent>(); _light = transform.GetChild(0).gameObject.GetComponent <Light>(); if (TimeController.isOutside) { currentIntensity = intensity * TimeController.GetPercentage(); _light.intensity = currentIntensity; TimeController.SubscribeLight(GetComponent <TorchUse>()); } itemID = 11; }