public void ResetStats() { AssistCount = 0; BombDefusedCount = 0; BombExplodedCount = 0; BombPlantedCount = 0; CrouchKillCount = 0; DecoyThrownCount = 0; DeathCount = 0; EseaRws = 0; EseaRwsPointCount = 0; FiveKillCount = 0; FlashbangThrownCount = 0; FlashDurationTemp = 0; FourKillCount = 0; HasBomb = false; HasEntryHoldKill = false; HasEntryKill = false; HeadshotCount = 0; HeGrenadeThrownCount = 0; IncendiaryThrownCount = 0; IsAlive = true; IsConnected = true; IsControllingBot = false; JumpKillCount = 0; KillCount = 0; MolotovThrownCount = 0; OneKillCount = 0; RatingHltv = 0; RatingHltv2 = 0; RoundMvpCount = 0; RoundPlayedCount = 0; Score = 0; SmokeThrownCount = 0; TeamKillCount = 0; ThreeKillCount = 0; TradeDeathCount = 0; TradeKillCount = 0; TwoKillCount = 0; Assists.Clear(); Clutches.Clear(); Deaths.Clear(); EntryHoldKills.Clear(); EntryKills.Clear(); EquipementValueRounds.Clear(); Kills.Clear(); PlayersHurted.Clear(); RoundsMoneyEarned.Clear(); StartMoneyRounds.Clear(); TimeDeathRounds.Clear(); }
/// <summary> /// Restore player's data from a Player object /// </summary> /// <param name="player"></param> public void BackupFromPlayer(Player player) { Kills.Clear(); foreach (KillEvent e in player.Kills) { Kills.Add(e); } Deaths.Clear(); foreach (KillEvent e in player.Deaths) { Deaths.Add(e); } Assists.Clear(); foreach (KillEvent e in player.Assists) { Assists.Add(e); } Clutches.Clear(); foreach (ClutchEvent e in player.Clutches) { Clutches.Add(e); } EntryHoldKills.Clear(); foreach (EntryHoldKillEvent e in player.EntryHoldKills) { EntryHoldKills.Add(e); } EntryKills.Clear(); foreach (EntryKillEvent e in player.EntryKills) { EntryKills.Add(e); } PlayersHurted.Clear(); foreach (PlayerHurtedEvent e in player.PlayersHurted) { PlayersHurted.Add(e); } RoundsMoneyEarned.Clear(); foreach (KeyValuePair <int, int> kvp in player.RoundsMoneyEarned) { RoundsMoneyEarned.Add(kvp.Key, kvp.Value); } StartMoneyRounds.Clear(); foreach (KeyValuePair <int, int> kvp in player.StartMoneyRounds) { StartMoneyRounds.Add(kvp.Key, kvp.Value); } EquipementValueRounds.Clear(); foreach (KeyValuePair <int, int> kvp in player.EquipementValueRounds) { EquipementValueRounds.Add(kvp.Key, kvp.Value); } TimeDeathRounds.Clear(); foreach (KeyValuePair <int, float> kvp in player.TimeDeathRounds) { TimeDeathRounds.Add(kvp.Key, kvp.Value); } AssistCount = player.AssistCount; BombDefusedCount = player.BombDefusedCount; BombExplodedCount = player.BombExplodedCount; BombPlantedCount = player.BombPlantedCount; CrouchKillCount = player.CrouchKillCount; DeathCount = player.DeathCount; DecoyThrownCount = player.DecoyThrownCount; EseaRws = player.EseaRws; EseaRwsPointCount = player.EseaRwsPointCount; FiveKillCount = player.FiveKillCount; FlashbangThrownCount = player.FlashbangThrownCount; FlashDurationTemp = player.FlashDurationTemp; FourKillCount = player.FourKillCount; HasBomb = player.HasBomb; HasEntryHoldKill = player.HasEntryHoldKill; HasEntryKill = player.HasEntryKill; HeadshotCount = player.HeadshotCount; HeGrenadeThrownCount = player.HeGrenadeThrownCount; IsAlive = player.IsAlive; IncendiaryThrownCount = player.IncendiaryThrownCount; IsConnected = player.IsConnected; IsControllingBot = player.IsControllingBot; JumpKillCount = player.JumpKillCount; KillCount = player.KillCount; MolotovThrownCount = player.MolotovThrownCount; OneKillCount = player.OneKillCount; RatingHltv = player.RatingHltv; RoundMvpCount = player.RoundMvpCount; RoundPlayedCount = player.RoundPlayedCount; Score = player.Score; Side = player.Side; SmokeThrownCount = player.SmokeThrownCount; TeamKillCount = player.TeamKillCount; TeamName = player.TeamName; ThreeKillCount = player.ThreeKillCount; TradeDeathCount = player.TradeDeathCount; TradeKillCount = player.TradeKillCount; TwoKillCount = player.TwoKillCount; }