public void HideARScene() { AR_mode = false; SceneManager.SetActiveScene(SceneManager.GetSceneByName((playing_regular_game ? Constants.MAIN_GAME_SCENE : Constants.PENALTY_GAME_SCENE))); if (!xr_raycaster.HasPlacedField) { Time.timeScale = 1; game_field?.gameObject.SetActive(true); time_counter.EnableCounting(); } else { game_field.ToOriginalPosition(); } ToggleARObjects(false); }