public MenuInGame(FSM parentFsm, UIManager2 panel1, UIManager2 panel2) : base(parentFsm, panel1, panel2, "MenuInGame.fsm") { timeClient = TimeManager.Instance.Create(); InitUI(); int stageId = (int)parentFsm.Variables["stageId"]; /* // ddong if (stageId < 2000) { stageId += 2000; } */ InitStage(stageId, out stageEntity, out gameEntity); Rect fieldArea = UI.GetFieldArea(); field = CreateField(stageEntity, fieldArea, timeClient, fsm); // ddong int subClassCode = 11; int level = 1; int trainLevel = 1; this.subClassEntity = TableLoader.GetTable<SubClassEntity>().Get(subClassCode); ClassLevelEntity levelEntity = TableLoader.GetTable<ClassLevelEntity>().Get(subClassEntity.classCode, level); TrainLevelEntity trainLevelEntity = TableLoader.GetTable<TrainLevelEntity>().Get(subClassEntity.classCode, trainLevel); FieldObjectEntity objectField = TableLoader.GetTable<FieldObjectEntity>().Get(subClassEntity.objectCode); Rect puzzleArea = UI.GetPuzzleArea(); CreatePuzzle(puzzleArea, timeClient, subClassCode, out puzzleRecord, out puzzlePanel); user = CreateUser(stageEntity, UI, fsm); heroCharacter = CreateCharacter(objectField, levelEntity, trainLevelEntity, subClassEntity, user, puzzlePanel, itemDropManager, UI.AddBuffIcon, UI.RemoveBuffIcon, fsm); itemDropManager = new ConsumableSpawn(stageEntity.gameModeCode, levelEntity.consumableTier); Func<float> getLifeDrainRate = (() => gameEntity.defaultHP); new PlayerCharacter(user, heroCharacter, getLifeDrainRate, fsm); /* heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.HP, OnCharacterHPChanged); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.HP, UI.ChangeHP); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.MP, UI.ChangeMana); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.Armor, UI.ChangeShield); */ UI.InitCommendSlots(fsm, heroCharacter); field.AddPlayerCharacter(heroCharacter); field.FocusOnForced(heroCharacter, 0); puzzlePanel.SetQueue(user.commandQueue); var screenPosTable = TableLoader.GetTable<ScreenPositionEntity2>(); var hpToPos = screenPosTable.Values.Select(x => new KeyValuePair<float, float>(x.hp, x.screenPos)); convertHPRatioToScreenPos = new RangeConvertor(hpToPos).Convert; SetFocusTarget(heroCharacter); }
public Board(Rect boardRect, PuzzlePanel puzzlePanel, E_HeroType heroType, MatchingHandler matchHandler, Handler onMatchStart, Handler onMatchFinish, TimeClient timeClient) { layout = new PuzzleLayout(boardRect); this.puzzlePanel = puzzlePanel; this.blocks = TableLoader.GetTable<BlockEntity>().GetMany(heroType).Select(x => x.Value).ToDictionary(x => x.BlockType); this.blockGenerator = new Block.Generator(heroType); this.matchHandler = matchHandler; this.onMatchStart = onMatchStart; this.onMatchFinish = onMatchFinish; fsm = new FSM("PuzzleBoard.fsm", this); }
public async Task GetTime_response_is_not_null() { using (var api = new GdaxApiClient(FakeCredentials, sandbox: true)) { var timeClient = new TimeClient(api); var result = await timeClient.GetTime().SendAsync().ConfigureAwait(false); Assert.NotNull(result); } }
public MenuInGame(FSM parentFsm, UIManager2 panel1, UIManager2 panel2) : base(parentFsm, panel1, panel2, "MenuInGame.fsm") { timeClient = TimeManager.Instance.Create(); InitUI(); int stageId = (int)parentFsm.Variables["stageId"]; InitStage(stageId, out stageEntity, out gameEntity); Rect fieldArea = UI.GetFieldArea(); itemDropManager = new ItemDropManager(stageEntity.GameModeType, stageEntity.ConsumableTier); field = CreateField(stageEntity, fieldArea, timeClient, itemDropManager, fsm); // ddong CharacterSelect characterSelect = new CharacterSelect() { heroLevel = SaveData.level, heroId = GetClassCode(SaveData.selectClass), equipIds = ArrayTool.Create<int>(), }; this.heroEntity = TableLoader.GetTable<ItemHeroEntity>().Get(characterSelect.heroId); Rect puzzleArea = UI.GetPuzzleArea(); CreatePuzzle(stageEntity, heroEntity.HeroType, puzzleArea, timeClient, out puzzleRecord, out puzzlePanel); user = CreateUser(stageEntity, UI, fsm); heroCharacter = CreateCharacter(characterSelect, user, puzzlePanel, itemDropManager, UI.AddBuffIcon, UI.RemoveBuffIcon); user.SetCharacter(heroCharacter); puzzlePanel.SetOwner(heroCharacter); Func<float> getLifeDrainRate = (() => gameEntity.DefaultLifeDrainRate + gameEntity.LifeDrainRateIncrease * timeClient.time); new PlayerCharacter(user, heroCharacter, getLifeDrainRate, fsm); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.HP, OnCharacterHPChanged); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.HP, UI.ChangeHP); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.MP, UI.ChangeMana); heroCharacter.Status.RegisterOnChangeEvent(HeroCharacter.Character.Armor, UI.ChangeShield); UI.InitCommendSlots(fsm, heroCharacter); field.AddPlayerCharacter(heroCharacter); field.FocusOnForced(heroCharacter, 0); puzzlePanel.SetQueue(user.commandQueue); SetFocusTarget(heroCharacter); // ddong CutInStarter = StartCutIn; }
public PuzzlePanel(Rect rect, int subClassCode, PuzzleRecord record, TimeClient timeClient) { this.timeClient = timeClient; this.record = record; if (box == null) { Rect captureRect = new Rect(1000, 1000, PuzzleOption.BlockCountX, PuzzleOption.BlockCountY); box = new CameraBox("PuzzleCamera", captureRect, rect, -1, 2, 2, null, CullingLayer, timeClient); box.GetLayer(1).coord.SetScale(new Vector3(1, -1, 1)); box.GetLayer(1).coord.Move(new Vector2(-(PuzzleOption.BlockCountX - 1) / 2f, (PuzzleOption.BlockCountY - 1) / 2f)); } board = new Board(rect, this, BlockSpawn.GetDart(subClassCode), false, OnMatching, OnMatchStart, OnMatchFinish, timeClient); }
public Board(Rect boardRect, PuzzlePanel puzzlePanel, Dart<BlockEntity2> dart, bool permitStartingMatch, MatchingHandler matchHandler, Handler onMatchStart, Handler onMatchFinish, TimeClient timeClient) { layout = new PuzzleLayout(boardRect); this.puzzlePanel = puzzlePanel; this.blockGenerator = new Block.Generator(dart); this.matchHandler = matchHandler; this.onMatchStart = onMatchStart; this.onMatchFinish = onMatchFinish; fsm = new FSM("PuzzleBoard.fsm", this); this.typeToEntity = new Dictionary<BlockType, BlockEntity2>(); foreach (var entity in dart.Values) { typeToEntity.Add(entity.blockType, entity); } FillWithoutAni(); if (!permitStartingMatch) { RemoveMatch(); } }
public TestingClients(string ledgerId, Channel channel, string accessToken) { TimeClient = new TimeClient(ledgerId, channel, accessToken); ResetClient = new ResetClient(ledgerId, channel, accessToken); }
static void CreatePuzzle(Rect puzzleArea, TimeClient timeClient, int subClassCode, out PuzzleRecord puzzleRecord, out PuzzlePanel puzzlePanel) { puzzleRecord = new PuzzleRecord(); puzzlePanel = new PuzzlePanel(puzzleArea, subClassCode, puzzleRecord, timeClient); }
static Field CreateField(StageEntity2 stageEntity, Rect fieldArea, TimeClient timeClient, FSM fsm) { //PreloadTool.PreloadStage(stageEntity.stageCode); Field field = new Field(fieldArea, timeClient); //field.ChangeSceneary(stageEntity.resource); field.AddObstacles(StageSpawn.SpawnWithPos(stageEntity.stageCode), fsm); return field; }
public CameraBox(string cameraName, Rect worldClipping, Rect viewPort, float minDepth, float maxDepth, float cameraDepth, Color? bgColor, int cullingLayer, TimeClient timeClient) { rawCamera = new GameObject(cameraName, typeof(Camera)).GetComponent<Camera>(); rawCamera.gameObject.layer = cullingLayer; rawCamera.orthographic = true; rawCamera.cullingMask = 1 << cullingLayer; if (bgColor == null) { rawCamera.clearFlags = CameraClearFlags.Depth; } else { rawCamera.backgroundColor = bgColor.Value; } rawCamera.depth = cameraDepth; this.minDepth = minDepth; this.maxDepth = maxDepth; // Assign viewPort first this.viewPort = viewPort; this.worldClipping = worldClipping; this.timeClient = timeClient; layers = new Dictionary<int, Layer>(); }
public PuzzlePanel(Rect rect, E_HeroType heroType, E_GameModeType gameModeType, PuzzleRecord record, TimeClient timeClient) { this.timeClient = timeClient; this.record = record; if (box == null) { Rect captureRect = new Rect(1000, 1000, PuzzleOption.BlockCountX, PuzzleOption.BlockCountY); box = new CameraBox("PuzzleCamera", captureRect, rect, -1, 2, 2, null, CullingLayer, timeClient); box.GetLayer(1).coord.SetScale(new Vector3(1, -1, 1)); box.GetLayer(1).coord.Move(new Vector2(-(PuzzleOption.BlockCountX - 1) / 2f, (PuzzleOption.BlockCountY - 1) / 2f)); //feverGuageBack { int layer = LayerMask.NameToLayer("Field"); camera2 = new CameraBox("PuzzleCamera2", captureRect, rect, -1, 2, 1, null, layer, timeClient); feverGuageBack = GameObject.Instantiate(Resources.Load("vfx50021_GUI_Summongauge01")) as GameObject; feverGuageBack.transform.parent = camera2.transform; GameObjectTool.SetLayerRecursively(feverGuageBack.transform, layer); SetFeverGuageRatio(0f); } } board = new Board(rect, this, heroType, OnMatching, OnMatchStart, OnMatchFinish, timeClient); AddAction(Action.E_Type.Transform_Attack1, delegate(float value, GameInstance firer, string[] param) { board.ChangeBlock(ArrayTool.Create(E_BlockType.Item, E_BlockType.Gather), E_BlockType.Attack1, OnChangeBlock); return new ActionHandler.Result(null, value); } ); AddAction(Action.E_Type.Transform_Attack2, delegate(float value, GameInstance firer, string[] param) { board.ChangeBlock(ArrayTool.Create(E_BlockType.Item, E_BlockType.Gather), E_BlockType.Attack2, OnChangeBlock); return new ActionHandler.Result(null, value); } ); AddAction(Action.E_Type.Remove_Ability, delegate(float value, GameInstance firer, string[] param) { board.RemoveAll(E_BlockType.Ability, OnRemoveBlock); return new ActionHandler.Result(null, value); } ); AddAction(Action.E_Type.Remove_Defend, delegate(float value, GameInstance firer, string[] param) { board.RemoveAll(E_BlockType.Defend, OnRemoveBlock); return new ActionHandler.Result(null, value); } ); AddAction(Action.E_Type.Remove_Item, delegate(float value, GameInstance firer, string[] param) { board.RemoveAll(E_BlockType.Item, OnRemoveBlock); return new ActionHandler.Result(null, value); } ); AddAction(Action.E_Type.Remove_Gather, delegate(float value, GameInstance firer, string[] param) { board.RemoveAll(E_BlockType.Gather, OnRemoveBlock); return new ActionHandler.Result(null, value); } ); /* Stat<BlockSpawn> stat = StatLoader.Instance.GetStatTable<E_GameModeType, BlockSpawn>("GameModeType").Get(gameModeType); status = new Status(null, stat, null); AddAction(Action.E_Type.Buff, delegate(float value, GameInstance firer, string[] param) { Buff.Handle onBuff = null; Buff.Handle onDebuff = null; int? buffID = Cast.To<int>(value); status.AddBuff(buffID.Value, firer.Stat, onBuff, onDebuff); return new ActionHandler.Result(null, value); } ); AddAction(Action.E_Type.Shuffle, delegate(float value, GameInstance firer, string[] param) { board.Shuffle(); return new ActionHandler.Result(null, value); } ); * */ }
public Field(Rect fieldArea, TimeClient timeClient) { Rect viewPortRect = fieldArea; Rect captureRect = new Rect(1000, 0, CaptureWidth, CaptureWidth * viewPortRect.height / viewPortRect.width); box = new CameraBox("FieldCamera", captureRect, viewPortRect, MinDepth, MaxDepth, -1, Color.black, LayerMask.NameToLayer("Field"), timeClient); }
static void CreatePuzzle(StageEntity stageEntity, E_HeroType heroType, Rect puzzleArea, TimeClient timeClient, out PuzzleRecord puzzleRecord, out PuzzlePanel puzzlePanel) { puzzleRecord = new PuzzleRecord(); puzzlePanel = new PuzzlePanel(puzzleArea, heroType, stageEntity.GameModeType, puzzleRecord, timeClient); }
static Field CreateField(StageEntity stageEntity, Rect fieldArea, TimeClient timeClient, ItemDropManager itemDropManager, FSM fsm) { //PreloadTool.PreloadStage(stageEntity.StageID); Field field = new Field(fieldArea, timeClient); field.ChangeSceneary(stageEntity.Resource); field.AddObstacles(StageSpawn.SpawnWithPos(stageEntity.StageID), itemDropManager, fsm); return field; }