예제 #1
0
    // Use this for initialization
    void Awake()
    {
        tileManager = FindObjectOfType <TilingSystem>();

        icon      = Instantiate(icon, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
        srenderer = icon.GetComponent <SpriteRenderer>();

        if (srenderer)
        {
            srenderer.enabled = false;
        }

        EventManager.OnShooting         += new EventManager.Shooting(createCorpse);
        EventManager.OnCorpseCollection += new EventManager.CorpseCollection(removeCorpse);
    }
예제 #2
0
 // Use this for initialization
 void Awake()
 {
     tilingScript = GetComponent <TilingSystem>();
     InitWorld();
 }