// Use this for initialization void Awake() { tileManager = FindObjectOfType <TilingSystem>(); icon = Instantiate(icon, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; srenderer = icon.GetComponent <SpriteRenderer>(); if (srenderer) { srenderer.enabled = false; } EventManager.OnShooting += new EventManager.Shooting(createCorpse); EventManager.OnCorpseCollection += new EventManager.CorpseCollection(removeCorpse); }
// Use this for initialization void Awake() { tilingScript = GetComponent <TilingSystem>(); InitWorld(); }