public void Draw(SpriteBatch spriteBatch) { for (int y = 0; y < m_Height; y++) { for (int x = 0; x < m_Width; x++) { m_Tileset.DrawTile(spriteBatch, m_TileArray[y, x], new Vector2(x * m_Tileset.GetTileWidth(), y * m_Tileset.GetTileHeight())); } } }