public override void Initialize() { loader = AddSceneComponent(new TilemapLoader()); SetDesignResolution(1280, 720, SceneResolutionPolicy.ShowAll); AddRenderer(new DefaultRenderer()); AddEntityProcessor(new HomingProjectileSystem(new Matcher().All(typeof(HomingTargetComponent)))); AddEntityProcessor(new CivilianSystem(new Matcher().All(typeof(CivilianComponent)))); }
private void SetupTilemapLoader() { var loaders = FindObjectsOfType <TilemapLoader>(); if (loaders.Length > 0) { TilemapLoader = loaders[0]; } }
public override void Initialize() { loader = AddSceneComponent(new TilemapLoader()); roadSystem = AddSceneComponent(new RoadSystemComponent()); AddRenderer(new DefaultRenderer()); RenderableComponentList.CompareUpdatableOrder = new PositionBasedRenderSorter(); AddEntityProcessor(new HomingProjectileSystem(new Matcher().All(typeof(HomingTargetComponent)))); AddEntityProcessor(new CivilianSystem(new Matcher().All(typeof(CivilianComponent)))); AddRenderer(new RoadRenderer()); }
public override void OnEnabled() { base.OnEnabled(); mapLoader = Scene.GetSceneComponent <TilemapLoader>(); mapLoader.OnLoad += RegisterNodes; graph = new WeightedRoadGraph(); mapLoader.OnLoad += carSpawnerStart = () => carSpawner.Start(mapLoader.carSpawnPoints); carSpawner = new CivilianCarSpawnSystem(); Scene.AddSceneComponent(carSpawner); }
protected static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromPath) { if (importedAssets == null) { return; } foreach (string tilemapAsset in importedAssets.Where(asset => asset != null && asset.EndsWith(".tmx"))) { if (tilemapAsset == null) { continue; } const string TilemapPath = "Assets/Tile Maps/Maps/"; string fileName = Path.GetFileNameWithoutExtension(tilemapAsset); string finalPath = Path.Combine(TilemapPath, fileName) + ".asset"; // ensure that the directory exists Directory.CreateDirectory(TilemapPath); TmxAsset tmxAsset = TilemapLoader.LoadTilemap(tilemapAsset); TmxAsset previous = (TmxAsset)AssetDatabase.LoadAssetAtPath(finalPath, typeof(TmxAsset)); if (previous != null) { previous.CopyFrom(tmxAsset); FlaiDebug.LogWithTypeTag <TilemapImporter>("Tilemap {0} updated!", fileName); EditorUtility.SetDirty(previous); } else { AssetDatabase.CreateAsset(tmxAsset, finalPath); EditorUtility.SetDirty(tmxAsset); FlaiDebug.LogWithTypeTag <TilemapImporter>("Tilemap {0} imported succesfully!", fileName); } TilemapImporter.SaveTilemapFile(tilemapAsset); AssetDatabase.DeleteAsset(tilemapAsset); } AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); }