public void updatePosition() { TilemapHandler.clearBall(); tilePosition = TilemapHandler.getTileAtPosition(transform.position); TilemapHandler.getTile(tilePosition).setHasBall(true); if (enemyGoal.GetComponent <Collider2D>().OverlapPoint(transform.position)) { Score.playerScore++; TilemapHandler.reset(); } if (ownGoal.GetComponent <Collider2D>().OverlapPoint(transform.position)) { Score.enemyScore++; TilemapHandler.reset(); } }