private void setupMap() { var sysManager = Core.getGlobalManager <SystemManager>(); var mapId = sysManager.MapId; _tiledMap = content.Load <TiledMap>($"maps/map{mapId}"); sysManager.setTiledMapComponent(_tiledMap); var tiledEntity = createEntity("tiledMap"); var collisionLayer = _tiledMap.properties["collisionLayer"]; var defaultLayers = _tiledMap.properties["defaultLayers"].Split(',').Select(s => s.Trim()).ToArray(); _tiledMapComponent = tiledEntity.addComponent(new TiledMapComponent(_tiledMap, collisionLayer) { renderLayer = TILED_MAP_RENDER_LAYER }); _tiledMapComponent.setLayersToRender(defaultLayers); if (_tiledMap.properties.ContainsKey("aboveWaterLayer")) { var aboveWaterLayer = _tiledMap.properties["aboveWaterLayer"]; var tiledAboveWater = tiledEntity.addComponent(new TiledMapComponent(_tiledMap) { renderLayer = WATER_RENDER_LAYER }); tiledAboveWater.setLayerToRender(aboveWaterLayer); } Core.getGlobalManager <SystemManager>().setTiledMapComponent(_tiledMap); }
public void blockPassage() { var layersToRender = _tiledMap.properties["defaultLayers"].Split(',').Select(s => s.Trim()).ToList(); layersToRender.Add("bossBlock"); _tiledMapComponent.setLayersToRender(layersToRender.ToArray()); MediaPlayer.Play(AudioManager.hitman); }
protected void createTileMap(string mapName) { Entity tiledEntity = createEntity("tiled-map-entity"); TiledMap tiledMap = this.content.Load <TiledMap>("Maps/" + mapName); TiledMapComponent tiledMapComponent = tiledEntity.addComponent(new TiledMapComponent(tiledMap, "Collisions")); tiledMapComponent.setLayersToRender(new string[] { "Ground", "Walls", "Details" }); tiledMapComponent.renderLayer = 10; TiledMapComponent tiledMapDetailsComp = tiledEntity.addComponent(new TiledMapComponent(tiledMap)); tiledMapDetailsComp.setLayerToRender("Above-Details"); tiledMapDetailsComp.renderLayer = -1; List <TiledObjectGroup> tiledObjects = tiledMap.objectGroups; tiledEntity = TransitionManager.attachTransitionColliders(tiledObjects, tiledEntity, mapName); this.PlayerSpawn = TransitionManager.findPlayerSpawn(tiledObjects, PrevMapName); tiledMapDetailsComp.material = Material.stencilWrite(); tiledMapDetailsComp.material.effect = this.content.loadNezEffect <SpriteAlphaTestEffect>(); }
private void setupMap() { var background = createEntity("map-background"); var texture = content.Load <Texture2D>(Content.Maps.background); _backgroundSprite = background.addComponent(new Sprite(texture) { renderLayer = BACKGROUND_RENDER_LAYER }); background.position = (virtualSize.ToVector2() / 2); var sysManager = Core.getGlobalManager <SystemManager>(); _tiledMap = content.Load <TiledMap>("maps/map"); sysManager.setTiledMapComponent(_tiledMap); var tiledEntity = createEntity("tiled-map"); var collisionLayer = _tiledMap.properties["collisionLayer"]; var defaultLayers = _tiledMap.properties["defaultLayers"].Split(',').Select(s => s.Trim()).ToArray(); _tiledMapComponent = tiledEntity.addComponent(new TiledMapComponent(_tiledMap, collisionLayer) { renderLayer = TILED_MAP_RENDER_LAYER }); _tiledMapComponent.setLayersToRender(defaultLayers); if (_tiledMap.properties.ContainsKey("aboveWaterLayer")) { var aboveWaterLayer = _tiledMap.properties["aboveWaterLayer"]; var tiledAboveWater = tiledEntity.addComponent(new TiledMapComponent(_tiledMap) { renderLayer = WATER_RENDER_LAYER }); tiledAboveWater.setLayerToRender(aboveWaterLayer); } }
private void setupMap() { _tiledMap = content.Load <TiledMap>("maps/map"); var tiledEntity = createEntity("tiled-map"); var collisionLayer = _tiledMap.properties["collisionLayer"]; var defaultLayers = _tiledMap.properties["defaultLayers"].Split(',').Select(s => s.Trim()).ToArray(); _tiledMapComponent = tiledEntity.addComponent(new TiledMapComponent(_tiledMap, collisionLayer) { renderLayer = GlobalConstants.TILED_MAP_RENDER_LAYER }); _tiledMapComponent.setLayersToRender(defaultLayers); if (_tiledMap.properties.ContainsKey("aboveWaterLayer")) { var aboveWaterLayer = _tiledMap.properties["aboveWaterLayer"]; var tiledAboveWater = tiledEntity.addComponent(new TiledMapComponent(_tiledMap) { renderLayer = GlobalConstants.WATER_RENDER_LAYER }); tiledAboveWater.setLayerToRender(aboveWaterLayer); } }