예제 #1
0
        private void SetupGame(TileSkins skins)
        {
            Timer          = new TimerViewModel(new TimeSpan(0, 0, 1));
            Tiles          = new PlayFieldViewModel();
            GameProperties = new GamePropertiesViewModel();

            GameProperties.ClearProperties();

            Tiles.CreateTiles("Resources/" + skins.ToString());
            Tiles.Memorize();

            Timer.Start();

            OnPropertyChanged("Tiles");
            OnPropertyChanged("Timer");
            OnPropertyChanged("GameProperties");
        }
예제 #2
0
        }                                            //De skin die geselecteerd is

        public GameViewModel(TileSkins skins)
        {
            Skins = skins;
            SetupGame(skins);
        }