private void SetupGame(TileSkins skins) { Timer = new TimerViewModel(new TimeSpan(0, 0, 1)); Tiles = new PlayFieldViewModel(); GameProperties = new GamePropertiesViewModel(); GameProperties.ClearProperties(); Tiles.CreateTiles("Resources/" + skins.ToString()); Tiles.Memorize(); Timer.Start(); OnPropertyChanged("Tiles"); OnPropertyChanged("Timer"); OnPropertyChanged("GameProperties"); }
} //De skin die geselecteerd is public GameViewModel(TileSkins skins) { Skins = skins; SetupGame(skins); }