예제 #1
0
        public static void ConvertTmpToPng(string[] args)
        {
            var mods          = args[1].Split(',');
            var theater       = args[2];
            var templateNames = args.Skip(3);
            var shadowIndex   = new int[] { 3, 4 };

            var manifest = new Manifest(mods);

            FileSystem.LoadFromManifest(manifest);

            var tileset = manifest.TileSets.Select(a => new TileSet(a))
                          .FirstOrDefault(ts => ts.Name == theater);

            if (tileset == null)
            {
                throw new InvalidOperationException("No theater named '{0}'".F(theater));
            }

            var renderer = new TileSetRenderer(tileset, new Size(manifest.TileSize, manifest.TileSize));
            var palette  = new Palette(FileSystem.Open(tileset.Palette), shadowIndex);

            foreach (var templateName in templateNames)
            {
                var template = tileset.Templates.FirstOrDefault(tt => tt.Value.Image == templateName);
                if (template.Value == null)
                {
                    throw new InvalidOperationException("No such template '{0}'".F(templateName));
                }

                using (var image = renderer.RenderTemplate(template.Value.Id, palette))
                    image.Save(Path.ChangeExtension(templateName, ".png"));
            }
        }
예제 #2
0
파일: Form1.cs 프로젝트: Generalcamo/OpenRA
        // this code is insanely stupid, and mostly my fault -- chrisf
        void PrepareMapResources(Manifest manifest, Map map)
        {
            Rules.LoadRules(manifest, map);
            tileset = Rules.TileSets[map.Tileset];
            tilesetRenderer = new TileSetRenderer(tileset, new Size(manifest.TileSize, manifest.TileSize));
            var shadowIndex = new int[] { 3, 4 };
            var palette = new Palette(FileSystem.Open(tileset.Palette), shadowIndex);

            // required for desert terrain in RA
            var playerPalette = tileset.PlayerPalette ?? tileset.Palette;
            var shadowedPalette = new Palette(FileSystem.Open(playerPalette), shadowIndex);

            surface1.Bind(map, tileset, tilesetRenderer, palette, shadowedPalette);

            // construct the palette of tiles
            var palettes = new[] { tilePalette, actorPalette, resourcePalette };
            foreach (var p in palettes) { p.Visible = false; p.SuspendLayout(); }

            var templateOrder = tileset.EditorTemplateOrder ?? new string[] { };
            foreach (var tc in tileset.Templates.GroupBy(t => t.Value.Category).OrderBy(t => templateOrder.ToList().IndexOf(t.Key)))
            {
                var category = tc.Key ?? "(Uncategorized)";
                var categoryHeader = new Label
                {
                    BackColor = SystemColors.Highlight,
                    ForeColor = SystemColors.HighlightText,
                    Text = category,
                    AutoSize = false,
                    Height = 24,
                    TextAlign = ContentAlignment.MiddleLeft,
                    Width = tilePalette.ClientSize.Width,
                };

                // hook this manually, anchoring inside FlowLayoutPanel is flaky.
                tilePalette.Resize += (_, e) => categoryHeader.Width = tilePalette.ClientSize.Width;

                if (tilePalette.Controls.Count > 0)
                    tilePalette.SetFlowBreak(
                        tilePalette.Controls[tilePalette.Controls.Count - 1], true);
                tilePalette.Controls.Add(categoryHeader);

                foreach (var t in tc)
                {
                    try
                    {
                        var bitmap = tilesetRenderer.RenderTemplate((ushort)t.Key, palette);
                        var ibox = new PictureBox
                        {
                            Image = bitmap,
                            Width = bitmap.Width / 2,
                            Height = bitmap.Height / 2,
                            SizeMode = PictureBoxSizeMode.StretchImage
                        };

                        var brushTemplate = new BrushTemplate { Bitmap = bitmap, N = t.Key };
                        ibox.Click += (_, e) => surface1.SetTool(new BrushTool(brushTemplate));

                        var template = t.Value;
                        tilePalette.Controls.Add(ibox);
                        tt.SetToolTip(ibox, "{1}:{0} ({2}x{3})".F(template.Image, template.Id, template.Size.X, template.Size.Y));
                    }
                    catch { }
                }
            }

            var actorTemplates = new List<ActorTemplate>();

            foreach (var a in Rules.Info.Keys)
            {
                try
                {
                    var info = Rules.Info[a];
                    if (!info.Traits.Contains<RenderSimpleInfo>()) continue;

                    var etf = info.Traits.GetOrDefault<EditorTilesetFilterInfo>();
                    if (etf != null && etf.ExcludeTilesets != null
                        && etf.ExcludeTilesets.Contains(tileset.Id)) continue;
                    if (etf != null && etf.RequireTilesets != null
                        && !etf.RequireTilesets.Contains(tileset.Id)) continue;

                    var templatePalette = shadowedPalette;
                    var rsi = info.Traits.GetOrDefault<RenderSimpleInfo>();

                    // exception for desert buildings
                    if (rsi != null && rsi.Palette != null && rsi.Palette.Contains("terrain"))
                        templatePalette = palette;

                    var template = RenderUtils.RenderActor(info, tileset, templatePalette);
                    var ibox = new PictureBox
                    {
                        Image = template.Bitmap,
                        Width = 32,
                        Height = 32,
                        SizeMode = PictureBoxSizeMode.Zoom,
                        BorderStyle = BorderStyle.FixedSingle
                    };

                    ibox.Click += (_, e) => surface1.SetTool(new ActorTool(template));

                    actorPalette.Controls.Add(ibox);

                    tt.SetToolTip(ibox, "{0}".F(info.Name));

                    actorTemplates.Add(template);
                }
                catch { }
            }

            surface1.BindActorTemplates(actorTemplates);

            var resourceTemplates = new List<ResourceTemplate>();

            foreach (var a in Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>())
            {
                try
                {
                    var template = RenderUtils.RenderResourceType(a, tileset.Extensions, shadowedPalette);
                    var ibox = new PictureBox
                    {
                        Image = template.Bitmap,
                        Width = 32,
                        Height = 32,
                        SizeMode = PictureBoxSizeMode.Zoom,
                        BorderStyle = BorderStyle.FixedSingle
                    };

                    ibox.Click += (_, e) => surface1.SetTool(new ResourceTool(template));

                    resourcePalette.Controls.Add(ibox);

                    tt.SetToolTip(ibox, "{0}:{1}cr".F(template.Info.Name, template.Info.ValuePerUnit));

                    resourceTemplates.Add(template);
                }
                catch { }
            }

            surface1.BindResourceTemplates(resourceTemplates);

            foreach (var p in palettes)
            {
                p.Visible = true;
                p.ResumeLayout();
            }

            miniMapBox.Image = Minimap.AddStaticResources(surface1.Map, Minimap.TerrainBitmap(surface1.Map, true));

            propertiesToolStripMenuItem.Enabled = true;
            toolStripMenuItemProperties.Enabled = true;
            resizeToolStripMenuItem.Enabled = true;
            toolStripMenuItemResize.Enabled = true;
            saveToolStripMenuItem.Enabled = true;
            toolStripMenuItemSave.Enabled = true;
            saveAsToolStripMenuItem.Enabled = true;
            miniMapToPng.Enabled = true;

            PopulateActorOwnerChooser();
        }