void nextLevel() { levelman.upLevel(); inBetween.levelnum.text = levelman.currentLevel.ToString(); inBetween.gameObject.SetActive(true); inBetween.StartCountdown(); //generate new maze TileSelector start = startingTile.GetComponent <TileSelector>(); start.ClearBoard(); start.SetupBoard(); showTiles(player.GetComponent <PlayerScript>().front); // player.gameObject.transform.position = new Vector3(startingTile.transform.position.x, transform.position.y, startingTile.transform.position.z); }