public void EnterSelectionMode() { _canEnterSelectionMode = true; inSelectionMode = true; PlanConstructionManager.SelectBuildTile(null); ConstructionQueueManager.SelectIndex(-1); TileSelectionManager.SetSelection(null); ResourceManager.SetOverlayVisible(false); EventSystem.current.SetSelectedGameObject(null); PlanConstructionManager.enabled = true; ConstructionQueueManager.enabled = true; TileSelectionManager.enabled = true; EndTurnManager.enabled = true; ResourceManager.enabled = true; StatusBar.SetActive(false); enterSelectionModeEvent.Raise(); }