public void endMovement()
    {
        var unit = UnitPlacement [selectUnitX, selectUnitY];

        if (unit != null)
        {
            GameUnit unitStat = (GameUnit)unit.GetComponent("GameUnit");

            if (targetTileX != selectUnitX || targetTileY != selectUnitY)
            {
                TileSelect tileOld = PlayMap.Grid.getTileSpec(selectUnitX, selectUnitY);

                tileOld.resetCapture();

                UnitPlacement [targetTileX, targetTileY] = UnitPlacement [selectUnitX, selectUnitY];
                UnitPlacement [selectUnitX, selectUnitY] = null;

                unitStat.x = targetTileX;
                unitStat.y = targetTileY;
            }

            unitStat.ConfirmMovement();
        }
        //Resets selection
        targetTileX = selectUnitX = selectTileX = -1;
        targetTileY = selectUnitY = selectTileY = -1;


        UnitMovementController.fullclear();
        PlayMap.LockMovement = false;
        PlayMap.UnitMenu.SetActive(false);
        PlayMap.HideAttackInfo();
    }