public IEnumerator CreateWall()
 {
     GameObject[] roots = GameObject.FindGameObjectsWithTag("Root");
     foreach (GameObject root in roots)
     {
         foreach (Transform child in root.transform)
         {
             if (child.gameObject.tag == "Tile")
             {
                 TileScript ti = child.gameObject.GetComponent <TileScript>();
                 if (ti.border)
                 {
                     ti.MakeBorder();
                 }
             }
         }
         yield return(null);
     }
 }