static private void Initialize() { //Figure out the program directory ProgramDirectory = Application.ExecutablePath.Remove(Application.ExecutablePath.IndexOf(Path.GetFileName(Application.ExecutablePath))); //Initialize global pens/brushes/bitmaps DrawUtil.Initialize(); //Make sure the recent project list is valid InitRecentProjects(); //The levels holder Levels = new List <Level>(); CurrentLevelIndex = -1; //The windows MainWindow = new MainWindow(); MainWindow.Shown += new EventHandler(MainWindow_Shown); LayersWindow = new LayersWindow(); ToolsWindow = new ToolsWindow(); TilePaletteWindow = new TilePaletteWindow(); EntitiesWindow = new EntitiesWindow(); EntitySelectionWindow = new EntitySelectionWindow(); LayersWindow.Show(MainWindow); ToolsWindow.Show(MainWindow); TilePaletteWindow.Show(MainWindow); EntitiesWindow.Show(MainWindow); EntitySelectionWindow.Show(MainWindow); LayersWindow.EditorVisible = ToolsWindow.EditorVisible = TilePaletteWindow.EditorVisible = EntitiesWindow.EditorVisible = EntitySelectionWindow.EditorVisible = false; //Add the exit event Application.ApplicationExit += onApplicationExit; }
public EditTileMapState(TilePaletteWindow tilePalette, InputSystem inputSystem, Renderer renderer) { _tilePalette = tilePalette; _inputSystem = inputSystem; _renderer = renderer; _renderer.Add(this); }