public void showTextureListView() { m_State = TileMenuState.TextureListView; TileMenuDetailView.Instance.gameObject.SetActive(false); TileMenuListView.Instance.destroyPages(); TextureListView.Instance.CreatePages(); TextureListView.Instance.gameObject.SetActive(true); }
public void acceptTexture(int textureIndex) { m_State = TileMenuState.DetailView; TextureListView.Instance.destroyPages(); TextureListView.Instance.gameObject.SetActive(false); TileMenuDetailView.Instance.updateTexture(textureIndex); TileMenuDetailView.Instance.gameObject.SetActive(true); TileMenuListView.Instance.CreatePages(m_SavedTiles); }
/// <summary> /// Switches to list view to the given page. /// </summary> /// <param name="pageIndex"></param> public void ShowListView(int pageIndex) { // nothing to do if already in list view if (m_State == TileMenuState.ListView) { return; } m_State = TileMenuState.ListView; TileMenuDetailView.Instance.Hide(); TileMenuListView.Instance.Show(pageIndex); }
/// <summary> /// Calls the <see cref="TileMenuDetailView"/> to create a new tile. /// </summary> private void createTile() { // nothing to do if already in new tile view if (m_State == TileMenuState.NewTileView) { return; } else if (m_State == TileMenuState.ListView) { TileMenuListView.Instance.Hide(); } m_State = TileMenuState.NewTileView; TileMenuDetailView.Instance.CreateTile(); }
/// <summary> /// Shows the detail view with the first tile in the curret page. /// </summary> private void showDetailView() { // nothing to do if already in detal view if (m_State == TileMenuState.DetailView) { return; } m_State = TileMenuState.DetailView; TileMenuListView.Instance.Hide(); int tileIndex = TileMenuListView.Instance.CurrentPage * ObjectPage.MaxObjectsCount; TileMenuDetailView.Instance.Show(tileIndex); }
/// <summary> /// Shows the list view on the page where the last current tile was. /// </summary> private void showListView() { // nothing to do if already in list view if (m_State == TileMenuState.ListView) { return; } if (m_State != TileMenuState.NewTileView) { TileMenuListView.Instance.UpdatePages(m_SavedTiles); } m_State = TileMenuState.ListView; TileMenuDetailView.Instance.Hide(); int pageIndex = Mathf.CeilToInt(TileMenuDetailView.Instance.CurrentTile / ObjectPage.MaxObjectsCount); TileMenuListView.Instance.Show(pageIndex); }