public void GetWorldTiles (Tilemap tileMap, bool save) { saveTiles = new List<WorldTile>(); foreach (Vector3Int pos in tileMap.cellBounds.allPositionsWithin) { var lPos = new Vector3Int(pos.x, pos.y, pos.z); if (!tileMap.HasTile(lPos)) continue; WorldTile _tile = new WorldTile() { localPlace = lPos, gridLocation = tileMap.CellToWorld(lPos), tileBase = tileMap.GetTile(lPos), isVisible = false, isExplored = false, }; if(save) { saveTiles.Add(_tile); } else { tiles.Add(_tile.gridLocation, _tile); } } if(save) { TileMapDataSystem.Save(tileMap.name, "Map", saveTiles); } }
public void LoadWorldTiles (){ floorMap.ClearAllTiles(); saveTiles = TileMapDataSystem.Load(floorMap.name, "Map"); SetWorldTiles(floorMap, "Floor"); obstacleMap.ClearAllTiles(); saveTiles = TileMapDataSystem.Load(obstacleMap.name, "Map"); SetWorldTiles(obstacleMap, "Obstacle"); }