public void InitFromSettings(ZeldaVRSettings s) { _sectorWidthInTiles = s.overworldSectorWidthInTiles; _sectorHeightInTiles = s.overworldSectorHeightInTiles; _sectorsWide = s.overworldWidthInSectors; _sectorsHigh = s.overworldHeightInSectors; _tileMapData.InitFromSettings(s); _tileMapTexture.InitFromSettings(s); }