예제 #1
0
파일: TileMap.cs 프로젝트: Grivik/Zelda_VR
    public void InitFromSettings(ZeldaVRSettings s)
    {
        _sectorWidthInTiles  = s.overworldSectorWidthInTiles;
        _sectorHeightInTiles = s.overworldSectorHeightInTiles;
        _sectorsWide         = s.overworldWidthInSectors;
        _sectorsHigh         = s.overworldHeightInSectors;

        _tileMapData.InitFromSettings(s);
        _tileMapTexture.InitFromSettings(s);
    }