private void Start() { TileList.Init(); TileHolder.Init(); Rect camR = Utils.CameraRect(); Rect listR = TileList.CalculateWorldRect(); BoxCollider2D colldier = GetComponent <BoxCollider2D>(); float width = TileHolder.Width; float height = camR.height - TileHolder.Height; transform.position = new Vector3(listR.xMax + width / 2, listR.yMax - height / 2); colldier.size = new Vector2(width, height); }