private void CreateCollisionEntitiesForLayer(TileLayer layer) { for (int i = 0; i < _tileCols; i++) { for (int j = 0; j < _tileRows; j++) { layer.CreateCollisionDataForTile(i, j); } } }
private void CreateCollisionEntitiesForLayer(TileLayer layer) { for (int i = 0; i < _tileCols; i++) { for (int j = 0; j < _tileRows; j++) { layer.CreateCollisionDataForTile(i, j); } } }