private void DrawMapObjectAtLayer(Graphics g, int layer, int x, int y) { TileGraphics tileGfx = Map.Layers[layer].GetObject(x, y).Graphics; Tileset[tileGfx.Index].Draw(g, x, y, PixelWidth, PixelHeight, Palette[tileGfx.Color1], Palette[tileGfx.Color2], Palette[tileGfx.Color3], true); }
private void SetObjectTile(int x, int y, TileGraphics tile) { if (x < 0 || y < 0 || x >= Map.Width || y >= Map.Height) { return; } CurrentMapLayer.SetObjectTile(x, y, tile); InvalidatedMapPositions.Add(new Point(x, y)); Refresh(); }
public Tile(Grid parent, TilePos index) : base(parent.Game) { Parent = parent; Context = parent.GenerationContext; Index = index; Offset = index.ToBlockPos(); Centroid = EntityPosition.Create(Index, RealSize * 0.5f); Graphics = new TileGraphics(this); List <ConcurrentQueue <Action> > acts = new List <ConcurrentQueue <Action> >(); foreach (var v in Enum.GetValues(typeof(GenerationStage))) { acts.Add(new ConcurrentQueue <Action>()); } _pendingActions = acts.ToArray(); }
public MainWindow() { InitializeComponent(); DataDirectory = Path.Combine(@"C:\Fernando\Proj\Windows\TileStudio\TileStudio\bin\Debug", "data"); TilesetFile = Path.Combine(DataDirectory, "tileset.dat"); DefaultTilesetFile = Path.Combine(DataDirectory, "default_tileset.dat"); PaletteFile = Path.Combine(DataDirectory, "palette.dat"); ClearLog(); ClearStatusBar(); Palette = new Palette(); Palette.Load(PaletteFile); Log("Palette loaded from " + PaletteFile); Tileset = new Tileset(); Tileset.Load(TilesetFile); Log("Tileset loaded from " + TilesetFile); TilesetBox.EditorWindow = this; TilesetBox.Tileset = Tileset; UpdateTilesetPageIndicator(); Map = new Map(); MapBox.SetMap(Map); MapBox.EditorWindow = this; MapBox.Tileset = Tileset; MapBox.Palette = Palette; MouseWheel += Map_MouseWheel; MapBox.MouseWheel += Map_MouseWheel; UpdateMapLayerList(); TileGraphics = new TileGraphics(); TxtMapName.Text = Map.Name; SetCurrentMapFile(null); TxtCommand.Text = ""; }
private void BtnEraseObject_Click(object sender, EventArgs e) { TileGraphics = new TileGraphics(); ObjectBytes = new List <byte>(); }