예제 #1
0
    private void GenerateBgTile(int mapValue, int gridX, int gridY)
    {
        //NTODO bgTile外显的计算
        //形容下bgTile的特殊处
        //left,down,right都有方块时,具体的ui取决与bgTile是否在边缘,

        var go = TileFactory.CreateBGTile(1);

        var trm = go.transform;

        go.transform.SetParent(bgTileRoot, false);

        Vector3 pos  = layout.TileStartPos;
        float   offx = gridX * layout.TileW;
        float   offy = gridY * layout.TileH;

        pos.x = pos.x + offx;
        pos.y = pos.y - offy;
        pos.z = 0;

        trm.position   = pos;
        trm.localScale = Vector3.one * layout.Scale;
    }