private void ChooseProperty_ChangeValueByTime(TileController tile)
    {
        if (tile)
        {
            if (tileLucky.percentage != 0)
            {
                TileController_Country countryTile = (TileController_Country)tile;
                countryTile.roundsWithMultiplier = 3;

                countryTile.SetupMultiplier(tileLucky.percentage, countryTile.Owner);
            }
        }

        board.ResetBoard();
        clicked = true;
    }
    private void ChooseProperty_BackToBank(TileController tile)
    {
        if (tile)
        {
            if (tile.GetType() == typeof(TileController_Country))
            {
                TileController_Country countryTile = (TileController_Country)tile;
                countryTile.SetupMultiplier(100, countryTile.Owner);
                countryTile.Owner = null;
                countryTile.UpgradeLevel(0, playerController, false);
                countryTile.roundsWithMultiplier = 0;
            }
            else
            {
                TileController_Wonders countryTile = (TileController_Wonders)tile;
                countryTile.Owner = null;
                playerController.photonView.RPC("playerController.walletController.ResetWonder_CMD", Photon.Pun.RpcTarget.All);
            }
        }

        board.ResetBoard();
        clicked = true;
    }