public NodeComponent GetNeighbour(Vector3 _direction) { TileComponent tile = TileComponent.GetTileAt(transform.position + _direction); if (tile == null) { return(null); } return(tile.GetComponent <NodeComponent>()); }
// Update is called once per frame void Update() { if (PathfindingController.FinishedPathfinding && !StartDragger.IsDragging && !EndDragger.IsDragging) { if ((Input.GetMouseButton(0) || Input.GetMouseButton(1)) && !EventSystem.current.IsPointerOverGameObject()) { Vector3 rawMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector3 formattedPosition = new Vector3(rawMousePosition.x, rawMousePosition.y, 0); TileComponent tile = TileComponent.GetTileAt(formattedPosition); if (Input.GetMouseButton(0) && tile == null) { Map.GenerateTile(Mathf.RoundToInt(formattedPosition.x), Mathf.RoundToInt(formattedPosition.y)); } else if (Input.GetMouseButton(1) && tile != null) { tile.DestroyTile(); } } } }
NodeComponent GetNodeComponentOfBoundary(GameObject _boundary) { TileComponent tile = TileComponent.GetTileAt(_boundary.transform.position); return(tile.GetComponent <NodeComponent>()); }