private void HandlePositionInput(int rowNumber, int columnNumber, BoardOption boardOption) { switch (boardOption) { case BoardOption.Flag: lastTileChange = gameBoard.FlagTile(rowNumber, columnNumber); break; case BoardOption.Reveal: lastTileChange = gameBoard.RevealTile(rowNumber, columnNumber); break; } }
private void SetDefaultLastRevealResult() { lastTileChange = TileChangeResult.Revealed; }