public override void Draw(Microsoft.Xna.Framework.GameTime gameTime)
        {
            base.Draw(gameTime);
            if (this.initialized)
            {
                spriteBatch.Begin();

                for (byte i = 0; i < collisions.Count; i++)
                {
                    Rectangle    rect = collisions[i];
                    TileBehavior b    = TileBehavior.GetBehavior(i);

                    spriteBatch.Draw(pixel, rect, b.Color);
                    const int font = 2;
                    FontRenderer.Instance.Draw(spriteBatch, b.Identifier, font, (int)(rect.X + 16 / 2 - Math.Floor(FontRenderer.Instance.Width(b.Identifier, font) / 2f)), rect.Y + 14);
                    if (i == this.SelectedId)
                    {
                        SelectionUtil.DrawRectangle(spriteBatch, Color.Red, new Rectangle(rect.X, rect.Y, rect.Width - 1, rect.Height - 1));
                    }
                }

                spriteBatch.End();
            }
        }