예제 #1
0
    private void Update()
    {
        //tiles start to generate some time before music starts playing and finish generating sometime before music
        if (gameIsPlaying)
        {
            if (!isCurrentTileDequeued)
            {
                if (tileQueue.Count == 0 && createdTiles.Count == 0)
                {
                    ResetGame();
                    ChangeTileMode();
                    InitializeGame();
                }
                else
                {
                    currentTileInfo       = tileQueue.Dequeue();
                    isCurrentTileDequeued = true;
                }
            }

            if (currentTileInfo.tileTimePosStart <= timeTracked && areTilesMoving)
            {
                if (currentTileInfo.tile.tileType == TileBaseContainer.TileType.TAP_TILE)
                {
                    currentTile = Instantiate(tapTilePrefab, GetRandomLane(), Quaternion.identity);
                    createdTiles.Add(currentTile);
                }
                else if (currentTileInfo.tile.tileType == TileBaseContainer.TileType.SLIDE_TILE)
                {
                    currentTile = Instantiate(slideTilePrefab, GetRandomLane(), Quaternion.identity);
                    createdTiles.Add(currentTile);
                }

                TileBase tileBase = currentTile.GetComponent <TileBase>();

                tileBase.GetTileMapDataFromMap(currentTileInfo.tile);
                //lastTile = tileBase;

                if (currentTileInfo.tile.tileType == TileBaseContainer.TileType.SLIDE_TILE)
                {
                    currentTile.transform.localScale = new Vector3
                    {
                        x = currentTile.transform.localScale.x,
                        y = tileBase.tileYSize / 10,
                        z = 1
                    };
                }

                currentTile.transform.position = new Vector3
                {
                    x = currentTile.transform.position.x,
                    y = currentTile.transform.position.y + tileBase.tileYSize / 2,
                    z = -2
                };

                isCurrentTileDequeued = false;
            }
        }
    }